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SPEED: prédiction de cibles

Published: 24 October 2011 Publication History

Abstract

We present the SPEED method to predict endpoints, based on analysis of the kinetic characteristics of the pointing gesture. Our model splits the gesture into an acceleration phase and a deceleration phase to precisely detect target. The first phase allows us to identify a velocity peak that marks the beginning of the second phase. This phase is approached with a quadratic model to predict gesture endpoint. A pilot study shows that SPEED predicts a target more precisely than other existing methods, for 1D tasks without distractors.

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Cited By

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  • (2016)Monitoring player attention: A non-invasive measurement method applied to serious gamesEntertainment Computing10.1016/j.entcom.2015.08.00314(33-43)Online publication date: May-2016
  • (2014)Using relative head and hand-target features to predict intention in 3D moving-target selection2014 IEEE Virtual Reality (VR)10.1109/VR.2014.6802050(51-56)Online publication date: Mar-2014
  • (2013)Towards a Model for Predicting Intention in 3D Moving-Target Selection TasksProceedings, Part I, of the 10th International Conference on Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition - Volume 801910.5555/2964912.2964915(13-22)Online publication date: 21-Jul-2013
  • Show More Cited By

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cover image ACM Other conferences
IHM '11: Proceedings of the 23rd Conference on l'Interaction Homme-Machine
October 2011
169 pages
ISBN:9781450308229
DOI:10.1145/2044354
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • UNSA: University of Nice Sophia Antipolis
  • AFIHM: Ass. Francophone d'Interaction Homme-Machine
  • I3S lab: I3S lab
  • INRIA: Institut Natl de Recherche en Info et en Automatique

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 October 2011

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Author Tags

  1. Fitt's law
  2. kinematics
  3. selection gesture
  4. target prediction

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IHM'11
Sponsor:
  • UNSA
  • AFIHM
  • I3S lab
  • INRIA

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Overall Acceptance Rate 103 of 199 submissions, 52%

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Cited By

View all
  • (2016)Monitoring player attention: A non-invasive measurement method applied to serious gamesEntertainment Computing10.1016/j.entcom.2015.08.00314(33-43)Online publication date: May-2016
  • (2014)Using relative head and hand-target features to predict intention in 3D moving-target selection2014 IEEE Virtual Reality (VR)10.1109/VR.2014.6802050(51-56)Online publication date: Mar-2014
  • (2013)Towards a Model for Predicting Intention in 3D Moving-Target Selection TasksProceedings, Part I, of the 10th International Conference on Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition - Volume 801910.5555/2964912.2964915(13-22)Online publication date: 21-Jul-2013
  • (2013)Towards a Model for Predicting Intention in 3D Moving-Target Selection TasksEngineering Psychology and Cognitive Ergonomics. Understanding Human Cognition10.1007/978-3-642-39360-0_2(13-22)Online publication date: 2013

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