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Designing reality-based interfaces for creative group work

Published: 03 November 2011 Publication History

Abstract

Using affinity diagramming as an example, we investigate reality-based interfaces for supporting creative group work. Based on an observational study grounded in the reality-based interaction framework, we identified power vs. reality tradeoffs that can be addressed to find a close fit to embodied practice. Using this knowledge, we designed and implemented a digital workspace for supporting affinity diagramming. Its hybrid interaction techniques combine digital pen & paper with an interactive table and tangible tokens. An additional vertical display is used to support reflection-in-action and for enhancing discussion and coordination. A preliminary user study confirmed the applicability of our tradeoffs and the general acceptance of the tool design.

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Cited By

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  • (2022)Composites: A Tangible Interaction Paradigm for Visual Data Analysis in Design PracticeProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531091(1-9)Online publication date: 6-Jun-2022
  • (2022)QuAD: Deep-Learning Assisted Qualitative Data Analysis with Affinity DiagramsExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519863(1-7)Online publication date: 27-Apr-2022
  • (2021)ADQDAProceedings of the ACM on Human-Computer Interaction10.1145/34885345:ISS(1-19)Online publication date: 5-Nov-2021
  • Show More Cited By

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Published In

cover image ACM Conferences
C&C '11: Proceedings of the 8th ACM conference on Creativity and cognition
November 2011
492 pages
ISBN:9781450308205
DOI:10.1145/2069618
  • General Chair:
  • Ashok K. Goel,
  • Program Chairs:
  • Fox Harrell,
  • Brian Magerko,
  • Yukari Nagai,
  • Jane Prophet
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 03 November 2011

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Author Tags

  1. affinity diagramming
  2. creative group work
  3. digital pen & paper
  4. hybrid interactive surfaces
  5. reality-based interaction

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  • Research-article

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C&C '11
Sponsor:
C&C '11: Creativity and Cognition 2011
November 3 - 6, 2011
Georgia, Atlanta, USA

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Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2022)Composites: A Tangible Interaction Paradigm for Visual Data Analysis in Design PracticeProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531091(1-9)Online publication date: 6-Jun-2022
  • (2022)QuAD: Deep-Learning Assisted Qualitative Data Analysis with Affinity DiagramsExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519863(1-7)Online publication date: 27-Apr-2022
  • (2021)ADQDAProceedings of the ACM on Human-Computer Interaction10.1145/34885345:ISS(1-19)Online publication date: 5-Nov-2021
  • (2021)Challenges and Opportunities in the Design of Digital Distributed Affinity Diagramming ToolsProceedings of the 32nd European Conference on Cognitive Ergonomics10.1145/3452853.3452871(1-5)Online publication date: 26-Apr-2021
  • (2020)Innovation enablingProceedings of Mensch und Computer 202010.1145/3404983.3410016(387-391)Online publication date: 6-Sep-2020
  • (2020)Automating Facilitation and Documentation of Collaborative Ideation ProcessesProceedings of the 2020 International Conference on Multimodal Interaction10.1145/3382507.3421158(699-702)Online publication date: 21-Oct-2020
  • (2020)Investigating Paradigms of Group Territory in Multiple Display EnvironmentsProceedings of the ACM on Human-Computer Interaction10.1145/33751934:GROUP(1-28)Online publication date: 4-Jan-2020
  • (2020)Evaluating Creativity Support Tools in HCI ResearchProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395474(457-476)Online publication date: 3-Jul-2020
  • (2019)DigiMetaplanProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3365637(1-12)Online publication date: 26-Nov-2019
  • (2019)The Reality of Reality-Based InteractionACM Transactions on Computer-Human Interaction10.1145/331961726:5(1-35)Online publication date: 12-Sep-2019
  • Show More Cited By

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