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Rethinking HCI education: teaching interactive computing concepts based on the experiential learning paradigm

Published: 01 May 2012 Publication History
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References

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Schön, D.A. The Reflective Practitioner. Basic Books, New York, 1983.
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Kolb, D.A. Experiential Learning: Experience as the Source of Learning and Development. Prentice Hall, New Jersey, 1984.
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Joplin, L. On defining experiential education. Journal of Experiential Education 4, 1 (1981), 17--20.
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Kesselheim, A.D. A rationale for outdoor activity as experiential education: The reason for freezing. Proc. 1st North American Conference on Outdoor Pursuits in Higher Education (Boone, NC). 1974, 18--22.
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Dewey, J. Experience and Education. Simon and Schuster, New York, 1938/1997.
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Stehno, J.J. The application and integration of experiential education in higher education. Touch of Nature Environmental Center, Southern Illinois University, Carbondale, IL, 1986; (Eric Doc. Reproduction Service No ED-285-465).
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Kirschner, P.A., Sweller, J., and Clark, R.E. Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychologist 41, 2 (2006), 75--86.
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Obrenovic, Ž. and Martens, J.B. Sketching interactive systems with Sketchify, ACM Transactions on Computer Human Interaction 18, 1 (March 2011), Article 4.
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Obrenovic, Ž., Starcevic, D. and Abascal, J. Universal accessibility as a multimodal design issue. Commun. ACM 50, 5 (May 2007), 83--88.
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Lawson, B. How Designers Think: The Design Process Demystified (4th ed.). Architectural Press, 2005.

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        cover image Interactions
        Interactions  Volume 19, Issue 3
        May + June 2012
        89 pages
        ISSN:1072-5520
        EISSN:1558-3449
        DOI:10.1145/2168931
        Issue’s Table of Contents
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Publication History

        Published: 01 May 2012
        Published in INTERACTIONS Volume 19, Issue 3

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        • (2022)Program Stakeholders' Experience of a UX Graduate Training ProgramJournal of User Experience 10.5555/3604650.360465317:4(164-184)Online publication date: 1-Aug-2022
        • (2022)“Voice-First Interfaces in a GUI-First Design World”: Barriers and Opportunities to Supporting VUI Designers On-the-JobProceedings of the 4th Conference on Conversational User Interfaces10.1145/3543829.3543842(1-10)Online publication date: 26-Jul-2022
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        • (2019)Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction coursesComputers & Education10.1016/j.compedu.2019.103725(103725)Online publication date: Oct-2019
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