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The interacting places framework: conceptualizing public display applications that promote community interaction and place awareness

Published: 04 June 2012 Publication History

Abstract

The proliferation of public displays, along with ubiquitous wireless communication and sensing technology, has made it possible to create a novel public communication medium: open networked pervasive displays would allow citizens to provide their own content, appropriate close-by displays, and increase their own awareness of a display's surroundings and its local communities. We envision that such displays can create interacting places, i. e., public spaces that promote community interaction and place awareness. In this paper we describe our Interacting Places Framework (IPF), a conceptual framework for designing applications in this novel research space that we developed based on four distinct public display studies. Our IPF focuses on 4 elements: 1) content providers, i. e., entities that will supply content; 2) content viewers, i. e., people who are addressed by the content; 3) communication channels that deliver the content and range from inclusive, i. e., open-for-everyone, to exclusive, i. e., closed-group channels; and 4) an awareness diffusion layer that describes how community awareness building happens both explicitly, i. e., through content tailored towards a specific audience, and implicitly, by observing output for other people.

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cover image ACM Other conferences
PerDis '12: Proceedings of the 2012 International Symposium on Pervasive Displays
June 2012
122 pages
ISBN:9781450314145
DOI:10.1145/2307798
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • UMinho: University of Minho
  • CCG: Centro de Computação Gráfica

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 June 2012

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Author Tags

  1. community interaction
  2. interacting places
  3. public displays
  4. urban computing
  5. urban informatics

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PerDis 2012
Sponsor:
  • UMinho
  • CCG

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PerDis '12 Paper Acceptance Rate 20 of 36 submissions, 56%;
Overall Acceptance Rate 213 of 384 submissions, 55%

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  • (2018)Strategies for Engaging Communities in Creating Physical Civic TechnologiesProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174081(1-12)Online publication date: 21-Apr-2018
  • (2018)Science EverywhereProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173852(1-12)Online publication date: 21-Apr-2018
  • (2016)Measuring passers-by engagement with AmPostProceedings of the 28th Australian Conference on Computer-Human Interaction10.1145/3010915.3010998(215-219)Online publication date: 29-Nov-2016
  • (2016)PeepListPervasive and Mobile Computing10.1016/j.pmcj.2015.12.00430:C(71-83)Online publication date: 1-Aug-2016
  • (2016)Designing ICT for ThirdplacenessPlayable Cities10.1007/978-981-10-1962-3_10(211-233)Online publication date: 15-Oct-2016
  • (2015)User Engagement in Feedback Sharing through Social InfluenceThe Evolution of the Internet in the Business Sector10.4018/978-1-4666-7262-8.ch011(234-257)Online publication date: 2015
  • (2015)Public Photos, Private ConcernsProceedings of the 4th International Symposium on Pervasive Displays10.1145/2757710.2757739(171-177)Online publication date: 10-Jun-2015
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