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Recursive interlocking puzzles

Published: 01 November 2012 Publication History

Abstract

Interlocking puzzles are very challenging geometric problems with the fascinating property that once we solve one by putting together the puzzle pieces, the puzzle pieces interlock with one another, preventing the assembly from falling apart. Though interlocking puzzles have been known for hundreds of years, very little is known about the governing mechanics. Thus, designing new interlocking geometries is basically accomplished with extensive manual effort or expensive exhaustive search with computers.
In this paper, we revisit the notion of interlocking in greater depth, and devise a formal method of the interlocking mechanics. From this, we can develop a constructive approach for devising new interlocking geometries that directly guarantees the validity of the interlocking instead of exhaustively testing it. In particular, we focus on an interesting subclass of interlocking puzzles that are recursive in the sense that the assembly of puzzle pieces can remain an interlocking puzzle also after sequential removal of pieces; there is only one specific sequence of assembling, or disassembling, such a puzzle. Our proposed method can allow efficient generation of recursive interlocking geometries of various complexities, and by further realizing it with LEGO bricks, we can enable the hand-built creation of custom puzzle games.

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 31, Issue 6
November 2012
794 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/2366145
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 November 2012
Published in TOG Volume 31, Issue 6

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  1. 3D puzzles
  2. computer-aided design
  3. interlocking

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  • (2024)FlexScale: Modeling and Characterization of Flexible Scaled SheetsACM Transactions on Graphics10.1145/365817543:4(1-14)Online publication date: 19-Jul-2024
  • (2024)StructCurves: Interlocking Block-Based Line StructuresProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676354(1-11)Online publication date: 13-Oct-2024
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  • (2024)3D Puzzle Games in Extended Reality EnvironmentsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_425(33-37)Online publication date: 5-Jan-2024
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  • (2023)Dissection Puzzles Composed of Multicolor PolyominoesComputer Graphics Forum10.1111/cgf.1496842:7Online publication date: 30-Oct-2023
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