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Pass the iPad: collaborative creating and sharing in family groups

Published: 27 April 2013 Publication History
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  • Abstract

    The increasingly cross-generational use of personal technology portrays families each absorbed in individual devices. Tablets potentially support multi-user working but are currently used as personal devices primarily for consumption, or individual or web-based games. Could tablets support creative co-located groupwork in families and how does such creative work differ from the same task on paper? We designed and evaluated an app requiring individual and group co-creation in families. 262 family groups visiting a science fair played the collaborative drawing game on paper and iPads. Group creations were rated significantly more original and cohesive on iPads than paper. Detailed video analysis of seven family groups showed how tablets support embodiment and use of digital traces, and how the different media sustain individual and shared actions at different stages in the creative process. We sketch out implications for ownership and 'scrap computers': going beyond personally-owned devices and developing collaborative apps to support groupwork with tablets.

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      cover image ACM Conferences
      CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2013
      3550 pages
      ISBN:9781450318990
      DOI:10.1145/2470654
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 27 April 2013

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      Author Tags

      1. collaboration
      2. creation
      3. families
      4. group working
      5. scrap computers
      6. shareable interfaces
      7. tablets

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      CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      View all
      • (2024)Parent-Child Joint Media Engagement Within HCI: A Scoping Analysis of the Research LandscapeProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642307(1-21)Online publication date: 11-May-2024
      • (2023)Moving Together: Social Motor Synchrony in Autistic Peer Partners Depends on Partner and Activity TypeJournal of Autism and Developmental Disorders10.1007/s10803-023-05917-8Online publication date: 13-Jun-2023
      • (2022)It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted TasksACM Transactions on Computer-Human Interaction10.1145/348422129:3(1-41)Online publication date: 14-Jan-2022
      • (2021)Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday LifeProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520507(62-74)Online publication date: 30-Nov-2021
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      • (2021)Collaborative Technology in the ClassroomTechnology to Support Children's Collaborative Interactions10.1007/978-3-030-75047-3_5(83-104)Online publication date: 7-Sep-2021
      • (2021)Engagement and Joint AttentionTechnology to Support Children's Collaborative Interactions10.1007/978-3-030-75047-3_2(21-37)Online publication date: 7-Sep-2021
      • (2019)Together TogetherProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323141(374-385)Online publication date: 12-Jun-2019
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