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Stroke rehabilitation with a sensing surface

Published: 27 April 2013 Publication History

Abstract

This paper presents a new sensing and interaction environment for post-stroke and upper extremity limb rehabilitation. The device is a combination of camera-based multitouch sensing and a supporting therapeutic software application that advances the treatment, provides feedback, and records a user's progress. The image-based analysis of hand position provided by a Microsoft Surface is used as an input into a tabletop game environment. Tailored image analysis algorithms assess rehabilitative hand movements. Visual feedback is provided in a game context. Experiments were conducted in a sub-acute rehabilitation center. Preliminary user studies with a stroke-afflicted population determined essential design criteria. Hand and wrist sensing, as well as the goals of the supporting game environment, engage therapeutic flexion and extension as defined by consulted physicians. Participants valued personalization of the activity, novelty, reward and the ability to work at their own pace in an otherwise repetitive therapeutic task. A "character" - game element personifying the participant's movement - was uniquely motivating relative to the media available in the typical therapeutic routine.

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  • (2024)Talk2Care: An LLM-based Voice Assistant for Communication between Healthcare Providers and Older AdultsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596258:2(1-35)Online publication date: 15-May-2024
  • (2022)The Roles of Instructional Agents in Human-Agent Interaction Within Serious GamesHCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games10.1007/978-3-031-22131-6_47(642-655)Online publication date: 25-Nov-2022
  • (2022)Including Grip Strength Activities into Tabletop Training EnvironmentsSmart Multimedia10.1007/978-3-031-22061-6_19(261-271)Online publication date: 25-Aug-2022
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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
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    Published: 27 April 2013

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    Author Tags

    1. gesture recognition
    2. hci
    3. rehabilitation
    4. stroke
    5. tabletop

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    Cited By

    View all
    • (2024)Talk2Care: An LLM-based Voice Assistant for Communication between Healthcare Providers and Older AdultsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596258:2(1-35)Online publication date: 15-May-2024
    • (2022)The Roles of Instructional Agents in Human-Agent Interaction Within Serious GamesHCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games10.1007/978-3-031-22131-6_47(642-655)Online publication date: 25-Nov-2022
    • (2022)Including Grip Strength Activities into Tabletop Training EnvironmentsSmart Multimedia10.1007/978-3-031-22061-6_19(261-271)Online publication date: 25-Aug-2022
    • (2021)“I...Got my Nose-Print. But it Wasn’t Accurate”: How People with Upper Extremity Impairment Authenticate on their Personal Computing DevicesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445070(1-14)Online publication date: 6-May-2021
    • (2020)Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping ReviewJMIR Serious Games10.2196/190718:4(e19071)Online publication date: 11-Dec-2020
    • (2020)An APP Design for Stroke RehabilitationAdvances in Human Factors and Ergonomics in Healthcare and Medical Devices10.1007/978-3-030-50838-8_40(289-296)Online publication date: 1-Jul-2020
    • (2019)ErgotactExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3312920(1-6)Online publication date: 2-May-2019
    • (2019)BodyTracker: A Deep Learning Based 3D Limb Trajectory Tracking System for Rehabilitation2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE46687.2019.9015359(383-384)Online publication date: Oct-2019
    • (2018)A Virtual Environment for Hand Motion AnalysisProcedia CIRP10.1016/j.procir.2018.09.06078(127-132)Online publication date: 2018
    • (2018)A Framework for Home-Based Stroke Rehabilitation Using Interactive Games and Augmented Reality FeedbackConverging Clinical and Engineering Research on Neurorehabilitation III10.1007/978-3-030-01845-0_50(252-255)Online publication date: 16-Oct-2018
    • Show More Cited By

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