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Toward compound navigation tasks on mobiles via spatial manipulation

Published: 27 August 2013 Publication History

Abstract

We contrast the Chameleon Lens, which uses 3D movement of a mobile device held in the nonpreferred hand to support panning and zooming, with the Pinch-Flick-Drag metaphor of directly manipulating the view using multi-touch gestures. Lens-like approaches have significant potential because they can support navigation-selection, navigation-annotation, and other such compound tasks by off-loading navigation to the nonpreferred hand while the preferred hand annotates, marks a location, or draws a path on the screen. Our experimental results show that the Chameleon Lens is significantly slower than Pinch-Flick-Drag for the navigation subtask in isolation. But our studies also reveal that for navigation between a few known targets the lens performs significantly faster, that differences between the Chameleon Lens and Pinch-Flick-Drag rapidly diminish as users gain experience, and that in the context of a compound navigation-annotation task, the lens performs as well as Pinch-Flick-Drag despite its deficit for the navigation subtask itself.

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  • (2024)Camera Chameleon — The Creative Impact of Tracked Tangible Interfaces for Virtual Film Pre-Production2024 IEEE International Conference on Multimedia and Expo (ICME)10.1109/ICME57554.2024.10687756(1-6)Online publication date: 15-Jul-2024
  • (2023)ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial MemoryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581438(1-15)Online publication date: 19-Apr-2023
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    cover image ACM Conferences
    MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
    August 2013
    662 pages
    ISBN:9781450322737
    DOI:10.1145/2493190
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 27 August 2013

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    Author Tags

    1. 3d interaction
    2. chunking
    3. compound tasks
    4. data navigation
    5. handheld devices
    6. pan & zoom
    7. sensors
    8. spatial input

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    MobileHCI '13 Paper Acceptance Rate 53 of 238 submissions, 22%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    View all
    • (2024)Camera Chameleon — The Creative Impact of Tracked Tangible Interfaces for Virtual Film Pre-Production2024 IEEE International Conference on Multimedia and Expo (ICME)10.1109/ICME57554.2024.10687756(1-6)Online publication date: 15-Jul-2024
    • (2023)ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial MemoryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581438(1-15)Online publication date: 19-Apr-2023
    • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
    • (2022)AR Digital Workspace Using a Mobile DeviceProceedings of the 2022 ACM Symposium on Spatial User Interaction10.1145/3565970.3567690(1-2)Online publication date: 1-Dec-2022
    • (2022)Small screen-big information challenge for older adults: a study on visual momentum and gesture navigationBehaviour & Information Technology10.1080/0144929X.2022.204238542:6(744-757)Online publication date: 27-Feb-2022
    • (2021)Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole InterfaceInternational Journal of Human–Computer Interaction10.1080/10447318.2021.187635637:13(1220-1230)Online publication date: 1-Feb-2021
    • (2021)AR Peephole InterfacePervasive and Mobile Computing10.1016/j.pmcj.2021.10148978:COnline publication date: 1-Dec-2021
    • (2020)Spatial Knowledge Acquisition with Mobile Maps: Effects of Map Size on Users’ Wayfinding Performance with Interactive InterfacesISPRS International Journal of Geo-Information10.3390/ijgi91106149:11(614)Online publication date: 22-Oct-2020
    • (2020)Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1581107639032(372-381)Online publication date: Mar-2020
    • (2020)Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00057(372-381)Online publication date: Mar-2020
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