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Interacting with danger in an immersive environment: issues on cognitive load and risk perception

Published: 06 October 2013 Publication History

Abstract

Any human-computer interface imposes a certain level of cognitive load to the user task. Analogously, the task itself also imposes different levels of cognitive load. It is common sense in 3D user interfaces research that a higher number of degrees of freedom increases the interface cognitive load. If the cognitive load is significant, it might compromise the user performance and undermine the evaluation of user skills in a virtual environment. In this paper, we propose an assessment of two immersive VR interfaces with varying degrees of freedom in two VR tasks: risk perception and basic object selection. We examine the effectiveness of both interfaces in these two different tasks. Results show that the number of degrees of freedom does not significantly affect a basic selection task, but it affects risk perception task in an unexpected way.

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      cover image ACM Conferences
      VRST '13: Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
      October 2013
      271 pages
      ISBN:9781450323796
      DOI:10.1145/2503713
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 06 October 2013

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      Author Tags

      1. 3D interaction
      2. presence
      3. risk perception
      4. virtual reality

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      Cited By

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      • (2024)Use of Virtual Reality for Emergency Service TrainingExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651119(1-7)Online publication date: 11-May-2024
      • (2022)Design Safety Training Using Extended Reality Tracking Tools in Semiconductor Fabrication Laboratory FurnaceProceedings of the 11th International Conference on Robotics, Vision, Signal Processing and Power Applications10.1007/978-981-16-8129-5_159(1041-1046)Online publication date: 1-Jan-2022
      • (2021)Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design EducationSensors10.3390/s2109310221:9(3102)Online publication date: 29-Apr-2021
      • (2020)The Evaluation of Virtual Reality Fire Extinguisher TrainingFrontiers in Psychology10.3389/fpsyg.2020.59346611Online publication date: 9-Nov-2020
      • (2020)Finger tracking and hand recognition technologies in virtual reality maritime safety training applications2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)10.1109/CogInfoCom50765.2020.9237915(000251-000258)Online publication date: 23-Sep-2020
      • (2019)Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessmentsJournal of Computer Assisted Learning10.1111/jcal.1237535:6(691-707)Online publication date: 4-Jul-2019
      • (2019)guidetomeasure-OT: A mobile 3D application to improve the accuracy, consistency, and efficiency of clinician-led home-based falls-risk assessmentsInternational Journal of Medical Informatics10.1016/j.ijmedinf.2019.07.004Online publication date: Jul-2019
      • (2018)Using Immersive Virtual Reality to Reduce Work Accidents in Developing CountriesIEEE Computer Graphics and Applications10.1109/MCG.2016.1936:2(36-46)Online publication date: 30-Dec-2018
      • (2018)Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation studyComputer Animation and Virtual Worlds10.1002/cav.181229:3-4Online publication date: 2-May-2018
      • (2017)Evaluation of Internal and External Validity of a Virtual Environment for Learning a Long ProcedureInternational Journal of Human–Computer Interaction10.1080/10447318.2017.128676833:10(786-798)Online publication date: 31-Jan-2017
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