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abstract

PVA (privacy through visual anonymity) lab for enhancing CS education and outreach (abstract only)

Published: 05 March 2014 Publication History

Abstract

Given that many modern computing technologies have led to privacy issues in today's digital world, the latest CS curriculum (CS2013 - Ironman Version 1.0) has recommended a strong need for inclusion of privacy topics within the present body of knowledge. According to the above curriculum, there is a requirement for global awareness of today's growing privacy concerns with technology. Our proposed lab caters to the above curricular recommendation. We present a physical security focused lab, which is based on the technology of PVA (Privacy through Visual Anonymity). Through this hands-on PVA lab, we teach pre-university and university students the notion of privacy in images/videos and educate them in the technique of VA (Visual Anonymity), which can help safeguard one's privacy by obscuring the individual identity in pictures/videos captured by cameras. Using this lab, we intend to enhance CS education and outreach by making students aware of the global issue of privacy invasion in today's surveillance and by demonstrating how the issue can be addressed via VA. The lab exercises are based on two open-source applications, namely "ObscuraCam" and "YouTube-FaceBlur". These applications are used as tools for enabling students to learn the concept of PVA. In this process, we show students an innovative aspect of balancing security and privacy in technology, thereby drawing their focus to the humanitarian side of CS applications. Our topic of PVA also enhances the IAS knowledge area in the latest CS curriculum.

References

[1]
cs2013.org. Computer Science Curriculum. Retrieved December 10, 2013 from http://cs2013.org
[2]
acm.org. ACM CS Discipline. Retrieved December 10, 2013 from http://www.acm.org/education/curricula-recommendations
[3]
youtube.com. YouTube Face Blur. Retrieved December 10, 2013 from http://youtube-global.blogspot.com/2012/07/face-blurring-when-footage-requires.html
[4]
guardianproject.info. Obscura Cam. Retrieved December 10, 2013 from https://guardianproject.info/apps/obscuracam/

Cited By

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  • (2024)VPET: A Novel Visual Privacy Themed Cybersecurity Educational Game2024 IEEE Frontiers in Education Conference (FIE)10.1109/FIE61694.2024.10892871(1-9)Online publication date: 13-Oct-2024
  • (2020)A Novel Visual-Privacy Themed Experiential- Learning Tool for Human-Privacy & Societal-Security Awareness in Middle-School and High-School Youth2019 IEEE Frontiers in Education Conference (FIE)10.1109/FIE43999.2019.9028375(1-9)Online publication date: 17-Jun-2020
  • (2018)A Middle-School Case Study: Piloting A Novel Visual Privacy Themed Module for Teaching Societal and Human Security Topics Using Social Media Apps2018 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2018.8659278(1-8)Online publication date: 3-Oct-2018

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Published In

cover image ACM Conferences
SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
March 2014
800 pages
ISBN:9781450326056
DOI:10.1145/2538862
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 March 2014

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Author Tags

  1. IAS
  2. curriculum
  3. education
  4. face blur
  5. global awareness
  6. humanitarian cameras
  7. identity obscure
  8. outreach
  9. physical security
  10. privacy
  11. video surveillance
  12. visual anonymity

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SIGCSE '14
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SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

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Cited By

View all
  • (2024)VPET: A Novel Visual Privacy Themed Cybersecurity Educational Game2024 IEEE Frontiers in Education Conference (FIE)10.1109/FIE61694.2024.10892871(1-9)Online publication date: 13-Oct-2024
  • (2020)A Novel Visual-Privacy Themed Experiential- Learning Tool for Human-Privacy & Societal-Security Awareness in Middle-School and High-School Youth2019 IEEE Frontiers in Education Conference (FIE)10.1109/FIE43999.2019.9028375(1-9)Online publication date: 17-Jun-2020
  • (2018)A Middle-School Case Study: Piloting A Novel Visual Privacy Themed Module for Teaching Societal and Human Security Topics Using Social Media Apps2018 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2018.8659278(1-8)Online publication date: 3-Oct-2018

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