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Emergent, crowd-scale programming practice in the IDE

Published: 26 April 2014 Publication History

Abstract

While emergent behaviors are uncodified across many domains such as programming and writing, interfaces need explicit rules to support users. We hypothesize that by codifying emergent programming behavior, software engineering interfaces can support a far broader set of developer needs. To explore this idea, we built Codex, a knowledge base that records common practice for the Ruby programming language by indexing over three million lines of popular code. Codex enables new data-driven interfaces for programming systems: statistical linting, identifying code that is unlikely to occur in practice and may constitute a bug; pattern annotation, automatically discovering common programming idioms and annotating them with metadata using expert crowdsourcing; and library generation, constructing a utility package that encapsulates and reflects emergent software practice. We evaluate these applications to find Codex captures a broad swatch of programming practice, statistical linting detects problematic code snippets, and pattern annotation discovers nontrivial idioms such as basic HTTP authentication and database migration templates. Our work suggests that operationalizing practice-driven knowledge in structured domains such as programming can enable a new class of user interfaces.

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 26 April 2014

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    Author Tags

    1. data mining
    2. programming tools

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2022)Static Analysis of Information Systems for IoT Cyber Security: A Survey of Machine Learning ApproachesSensors10.3390/s2204133522:4(1335)Online publication date: 10-Feb-2022
    • (2022)Deep features extraction to assess mobile user interfacesMultimedia Tools and Applications10.1007/s11042-022-11978-181:9(12945-12960)Online publication date: 22-Feb-2022
    • (2021)An inquisitive code editor for addressing novice programmers' misconceptions of program behaviorProceedings of the 43rd International Conference on Software Engineering: Joint Track on Software Engineering Education and Training10.1109/ICSE-SEET52601.2021.00026(165-170)Online publication date: 25-May-2021
    • (2021)An empirical investigation of command-line customizationEmpirical Software Engineering10.1007/s10664-021-10036-y27:2Online publication date: 14-Dec-2021
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    • (2020)Quality assessment of crowdsourced test casesScience China Information Sciences10.1007/s11432-019-2859-863:9Online publication date: 10-Aug-2020
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    • (2018)A Survey of Machine Learning for Big Code and NaturalnessACM Computing Surveys10.1145/321269551:4(1-37)Online publication date: 31-Jul-2018
    • (2018)Semi-automatic suggestion generation for young novice programmers in an open-ended contextProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202762(405-412)Online publication date: 19-Jun-2018
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