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A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction

Published: 26 April 2014 Publication History

Abstract

During everyday office work we are used to controlling our computers with keyboard and mouse, while the majority of our body remains unchallenged and the physical workspace around us stays largely unattended. Addressing this untapped potential, we explore the concept of turning a flexible office chair into a ubiquitous input device. To facilitate daily desktop work, we propose the utilization of semaphoric chair gestures that can be assigned to specific application functionalities. The exploration of two usage scenarios in the context of focused and peripheral interaction demonstrates high potential of chair gestures as additional input modality for opportunistic, hands-free interaction.

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  • (2024)ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, EverywhereProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3661090(447-451)Online publication date: 7-Jun-2024
  • (2024)Predicting the Noticeability of Dynamic Virtual Elements in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642399(1-17)Online publication date: 11-May-2024
  • (2024)Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture InputProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642028(1-17)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 26 April 2014

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    Author Tags

    1. gestural interaction
    2. input technologies
    3. interactive chair

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    April 26 - May 1, 2014
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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, EverywhereProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3661090(447-451)Online publication date: 7-Jun-2024
    • (2024)Predicting the Noticeability of Dynamic Virtual Elements in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642399(1-17)Online publication date: 11-May-2024
    • (2024)Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture InputProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642028(1-17)Online publication date: 11-May-2024
    • (2023)RealityReplayProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108887:3(1-25)Online publication date: 27-Sep-2023
    • (2022)An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented RealityProceedings of the 2022 ACM Symposium on Spatial User Interaction10.1145/3565970.3567705(1-12)Online publication date: 1-Dec-2022
    • (2022)Interacting with Rigid and Soft Surfaces for Smart-Home ControlProceedings of the ACM on Human-Computer Interaction10.1145/35467466:MHCI(1-22)Online publication date: 20-Sep-2022
    • (2021)Mapping Directional Mid-Air Unistroke Gestures to Interaction Commands: A User Elicitation and Evaluation StudySymmetry10.3390/sym1310192613:10(1926)Online publication date: 13-Oct-2021
    • (2021)The systematic evaluation of an embodied control interface for virtual realityPLOS ONE10.1371/journal.pone.025997716:12(e0259977)Online publication date: 7-Dec-2021
    • (2020)HeadCrossProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33809834:1(1-22)Online publication date: 14-Sep-2020
    • (2020)FoxelsProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374935(111-122)Online publication date: 9-Feb-2020
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