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A collaborative game to study the perception of presence during virtual co-location

Published: 15 February 2014 Publication History

Abstract

The paper describes a collaborative game to explore the different perception of presence in real world and augmented reality scenarios. The game requires players to share their expertise to collaboratively build a tower with differently colored physical blocks or virtual blocks in augmented reality (AR). It serves as an approximation of collaboratively solving shared complex problems. Being played in a real-world scenario as well as augmented reality scenario, the game can be used to study the different perception of presence.

References

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Benyon, D. Presence in blended spaces. Interacting with Computers 24, 4 (2012), 219--226.
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Chastine, J.W. On Inter-referential Awareness in Collaborative Augmented Reality, (2007).
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Datcu, D., Lukosch, S., and,Lukosch, H. Comparing Presence, Workload and Situational Awareness in a Collaborative Real World and Augmented Reality Scenario. Proceedings of IEEE ISMAR workshop on Collaboration in Merging Realities (CiMeR), (2013), 6 pages.
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Datcu, D. and Lukosch, S. Free hands interaction in augmented reality. Proceedings of the ACM Symposium on Spatial User Interaction (SUI), (2013).
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Gandy, M., Catrambone, R., MacIntyre, B., et al. Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. 9th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), (2010), 127--136.
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Juan, M.C. and Joele, D. A comparative study of the sense of presence and anxiety in an invisible marker versus a marker augmented reality system for the treatment of phobia towards small animals. International Journal of Human-Computer Studies 69, 6 (2011), 440--453.
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Lombard, M. and Jones, M.T. Identifying the (Tele)Presence Literature. PsychNology Journal 5, 2 (2007), 197--206.
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Wagner, I., Broll, W., Jacucci, G., et al. On the Role of Presence in Mixed Reality. Presence: Teleoperators and Virtual Environments 18, 4 (2009), 249--276.
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Wichert, R. Collaborative Gaming in a Mobile Augmented Reality Environment. Proceedings of the Ibero-American Symposium in Computer Graphics 2002, (2002), 31--37.

Cited By

View all
  • (2020)SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented RealityApplied Sciences10.3390/app1006207410:6(2074)Online publication date: 19-Mar-2020
  • (2014)Designing support for collaboration around physical artefacts: Using augmented reality in learning environments2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2014.6948507(405-408)Online publication date: Sep-2014

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Published In

cover image ACM Conferences
CSCW Companion '14: Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
February 2014
372 pages
ISBN:9781450325417
DOI:10.1145/2556420
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 February 2014

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Author Tags

  1. augmented reality
  2. collaboration
  3. presence

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  • Demonstration

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CSCW'14
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CSCW'14: Computer Supported Cooperative Work
February 15 - 19, 2014
Maryland, Baltimore, USA

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CSCW Companion '14 Paper Acceptance Rate 88 of 497 submissions, 18%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

View all
  • (2020)SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented RealityApplied Sciences10.3390/app1006207410:6(2074)Online publication date: 19-Mar-2020
  • (2014)Designing support for collaboration around physical artefacts: Using augmented reality in learning environments2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2014.6948507(405-408)Online publication date: Sep-2014

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