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CopyMe: an emotional development game for children

Published: 26 April 2014 Publication History

Abstract

Proper emotional development is important for young children, especially those with psychological disorders such as autism spectrum disorders (ASDs), whereby early intervention becomes crucial. However, traditional paper-based interventions are mostly laborious and difficult to employ for carers and parents, whilst current computer-aided interventions feel too much like obvious assistive tools and lack timely feedback to inform and aid progress. CopyMe is an iPad game we developed that allows children to learn emotions with instant feedback on performance. A pilot study revealed children with ASDs were able to enjoy and perform well in the game. CopyMe also demonstrates a novel affective game interface that incorporates state-of-the-art facial expression tracking and classification. This will be particularly interesting for CHI attendees working in the domain of affective interfaces and serious games, especially those that target children.

References

[1]
Ekman, P. An Argument for Basic Emotions. Cognition & Emotion 6, 3-4 (1992), 169--200.
[2]
Frauenberger, C., Good, J., Alcorn, A., and Pain, H. Supporting the design contributions of children with autism spectrum conditions. In Proc. 11th International Conference on Interaction Design and Children, ACM Press (June 2012), 134.
[3]
Harrold, N., Tan, C. T., and Rosser, D. Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders. In Proc. SIGGRAPH Asia 2012 WASA, ACM Press (2012), 33.
[4]
Hayes, G. R., Hirano, S., Marcu, G., Monibi, M., Nguyen, D. H., and Yeganyan, M. Interactive visual supports for children with autism. Personal Ubiquitous Comput. 14, 7 (2010), 663--680.
[5]
Tan, C. T., Harrold, N., and Rosser, D. Designing CopyMe: an expression mimicking serious game. In Proc. SIGGRAPH Asia 2013 MGIA, ACM Press (2013).
[6]
Tan, C. T., Rosser, D., Bakkes, S., and Pisan, Y. A feasibility study in using facial expressions analysis to evaluate player experiences. In Proc. 8th Australasian Conference on Interactive Entertainment, ACM Press (2012), 5--10.

Cited By

View all
  • (2023)Participatory Methods to Engage Autistic People in the Design of Digital Technology: A Systematic Literature ReviewJournal of Autism and Developmental Disorders10.1007/s10803-023-06015-554:8(2960-2971)Online publication date: 30-May-2023
  • (2022)Integrating Assessment, Feedback, and Learning Analytics in Educational GamesResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch088(1803-1846)Online publication date: 2022
  • (2022)Modeling and Analysis of Discrete Facial Expressions with Dense Optical Flow-derived FeaturesWorld Scientific Annual Review of Artificial Intelligence10.1142/S281103232250003501Online publication date: 27-Dec-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2014

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Author Tags

  1. affective interfaces
  2. children
  3. emotional development
  4. facial expression recognition
  5. serious games

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  • Short-paper

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CHI '14
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CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

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CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2023)Participatory Methods to Engage Autistic People in the Design of Digital Technology: A Systematic Literature ReviewJournal of Autism and Developmental Disorders10.1007/s10803-023-06015-554:8(2960-2971)Online publication date: 30-May-2023
  • (2022)Integrating Assessment, Feedback, and Learning Analytics in Educational GamesResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch088(1803-1846)Online publication date: 2022
  • (2022)Modeling and Analysis of Discrete Facial Expressions with Dense Optical Flow-derived FeaturesWorld Scientific Annual Review of Artificial Intelligence10.1142/S281103232250003501Online publication date: 27-Dec-2022
  • (2022)Automated Evaluation of Child Emotion Expression and Recognition Abilities2022 International Conference on Information Technology Systems and Innovation (ICITSI)10.1109/ICITSI56531.2022.9970990(388-393)Online publication date: 8-Nov-2022
  • (2021)Adapting Participatory Design Activities for Autistic Adults: A ReviewDesign, User Experience, and Usability: Design for Diversity, Well-being, and Social Development10.1007/978-3-030-78224-5_21(300-314)Online publication date: 3-Jul-2021
  • (2019)A Serious Game as an Auxiliary Tool for the Learning Process of Children With ASDHandbook of Research on Immersive Digital Games in Educational Environments10.4018/978-1-5225-5790-6.ch018(524-553)Online publication date: 2019
  • (2019)Joint Emotional State of Children and Perceived Collaborative Experience in Coding ActivitiesProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323145(133-145)Online publication date: 12-Jun-2019
  • (2018)Integrating Assessment, Feedback, and Learning Analytics in Educational GamesHandbook of Research on E-Assessment in Higher Education10.4018/978-1-5225-5936-8.ch006(127-169)Online publication date: 14-Sep-2018
  • (2017)GOLIAH (Gaming Open Library for Intervention in Autism at Home): a 6-month single blind matched controlled exploratory studyChild and Adolescent Psychiatry and Mental Health10.1186/s13034-017-0154-711:1Online publication date: 22-Mar-2017
  • (2016)Towards a methodology for the learning of emotions for children with autism2016 XI Latin American Conference on Learning Objects and Technology (LACLO)10.1109/LACLO.2016.7751762(1-6)Online publication date: Oct-2016

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