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Unveiling group characteristics in online social games: a socio-economic analysis

Published: 07 April 2014 Publication History

Abstract

Understanding the group characteristics in MMORPGs is important in user behavior studies since people tend to gather together and form groups due to their inherent nature. In this paper, we analyze the group activities of users in Aion, one of the largest MMORPGs, based on the records of the activities of 94,497 users. In particular, we focus on (i) how social interactions within a group differ from the ones across groups, (ii) what makes a group rise, sustain, or fall, (iii) how group members join and leave a group, and (iv) what makes a group end. We first find that structural patterns of social interactions within a group are more likely to be close-knit and reciprocative than the ones across groups. We also observe that members in a rising group (i.e., the number of members increases) are more cohesive, and communicate with more evenly within the group than the ones in other groups. Our analysis further reveals that if a group is not cohesive, not actively communicating, or not evenly communicating among members, members of the group tend to leave.

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cover image ACM Other conferences
WWW '14: Proceedings of the 23rd international conference on World wide web
April 2014
926 pages
ISBN:9781450327442
DOI:10.1145/2566486

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  • IW3C2: International World Wide Web Conference Committee

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Association for Computing Machinery

New York, NY, United States

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Published: 07 April 2014

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Author Tags

  1. MMORPG
  2. group activity
  3. group characteristics
  4. online social game
  5. social interactions
  6. socio-economic analysis

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  • Research-article

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WWW '14
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  • IW3C2

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WWW '14 Paper Acceptance Rate 84 of 645 submissions, 13%;
Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

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