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KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone

Published: 07 March 2014 Publication History

Abstract

KinecDrone enhances our somatic sensation to fly in the sky with Kinect and AR.Drone. A Video stream captured in AR.Drone is transmited to a user's head mounted display. While a user behaves like flying in the sky in a room, he/she can watch the scene captured by flying AR.Drone. Thus, the user feels that he/she is really flying in the sky. Also, the user can control AR.Drone with his/her natural gestures without losing the reality of the feeling that he/she is flying in the sky as if he/she becomes AR.Drone himself/herself. This significantly increases the immersive experiences as flying in the sky.

References

[1]
Yutaro Kyono, et. al., "EverCopter: Continuous and Adaptive Over-the-air Sensing with Detachable Wired Flying Objects", In Proceedings of the International Conference on Pervasive and Ubiquitous Computing adjunct publication, 2013.
[2]
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova, "Digital-Physical Hybrid Design: Harmonizing the Real World and the Virtual World", In Proceedings of the 7th International Conference on the Design & Semantics of Form & Movement, 2012.
[3]
Mizuki Sakamoto, Todorka Alexandrova and Tatsuo Nakajima, "Augmenting Remote Trading Card Play with Virtual Characters used in Animation and Game Stories - Towards Persuasive and Ambient Transmedia Storytelling - ", In Proceedings of the 6th International Conference on Advances in Computer-Human Interactions, 2013.

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  1. KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone

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    cover image ACM Other conferences
    AH '14: Proceedings of the 5th Augmented Human International Conference
    March 2014
    249 pages
    ISBN:9781450327619
    DOI:10.1145/2582051
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    • MEET IN KOBE 21st Century: MEET IN KOBE 21st Century

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 March 2014

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    Author Tags

    1. ar.drone
    2. enhancing somatic sensation
    3. kinect

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    AH '14
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    • MEET IN KOBE 21st Century

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    • (2023)Designing innovative digital platforms from both human and nonhuman perspectivesMultimedia Tools and Applications10.1007/s11042-023-15124-382:26(39961-40008)Online publication date: 23-Mar-2023
    • (2023)Gamified CollectiveEyes: A Gamified Distributed Infrastructure for Collectively Sharing People’s EyesProgress in Artificial Intelligence10.1007/978-3-031-49008-8_2(16-28)Online publication date: 15-Dec-2023
    • (2022)HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based InterfaceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302508428:4(1792-1809)Online publication date: 1-Apr-2022
    • (2022)Does spontaneous motion lead to intuitive Body-Machine Interfaces? A fitness study of different body segments for wearable telerobotics2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN53752.2022.9900570(115-121)Online publication date: 29-Aug-2022
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    • (2021)Hunting Lovely and Serendipitous Eye Sights through Sharing Collective Human Eye ViewsThe 23rd International Conference on Information Integration and Web Intelligence10.1145/3487664.3487675(74-79)Online publication date: 29-Nov-2021
    • (2020)Personalized Telerobotics by Fast Machine Learning of Body-Machine InterfacesIEEE Robotics and Automation Letters10.1109/LRA.2019.29508165:1(179-186)Online publication date: Jan-2020
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