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Motivating children's initiations with novelty and surprise: initial design recommendations for autism

Published: 17 June 2014 Publication History

Abstract

Data from the ECHOES virtual environment (VE) suggests that young children with autism spectrum conditions (ASC) may be motivated to initiate repeatedly and positively about novelty and expectationviolations (i.e. discrepancies) in a VE. This is of interest because initiating communication is developmentally important but difficult to encourageit must be unprompted in order to "count". Also, the ASC literature would predict that discrepancies should be distressing, not motivating. Based on this unexpected but positive finding, we are exploring the possibility of embedding discrepancies into VEs to support children's initiation practice. As a first step, we propose 6 empiricallyderived design principles for including discrepancies as motivators, while still maintaining the VE's overall integrity.

References

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DSM5: Diagnostic and Statistical Manual of Mental Disorders. American Psychiatric Association, Washington DC. (2013).
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FletcherWatson, S., McConachie, H., O'Hare, A., Pain, H., & Hammond, S. (2012). ClickEast: Teaching Social Attention Skills to Young Children with Autism using an iPad App. (ITASD, Valencia, Spain).
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BaronCohen, S., Golan, O., Chapman, E., & Grander, Y. (2007). Transported to a world of emotion. Psychologist, 20(2):76.
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Rajendran, G. (2013). Virtual environments and autism: a developmental psychopathological approach. J. of Computer Assisted Learning. 29(4), 334347.
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Constable, C. (1983). Creating communicative context. In Winitz, H., editor, Treating language disorders: for clinicians by clinicians. University Park Press, Baltimore, MD.
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Howlin, P. (1998). Children with autism and Asperger syndrome: a guide for practitioners and carers. John Wiley, Chichester.
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Alcorn, A.M., Pain, H., Good, J. (2013). Discrepancies in a virtual learning environment: something "worth communicating about" for young children with ASC? (IDC '13, New York).

Cited By

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  • (2022)YoungDeafDesign: Participatory design with young Deaf childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10054234(100542)Online publication date: Dec-2022
  • (2022)The role of robotic toys in shaping play and joint engagement in autistic childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10038432:COnline publication date: 1-Jun-2022
  • (2022)Extended Reality Guidelines for Supporting Autism Interventions Based on Stakeholders’ NeedsJournal of Autism and Developmental Disorders10.1007/s10803-022-05447-953:5(2078-2111)Online publication date: 4-Mar-2022
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cover image ACM Conferences
IDC '14: Proceedings of the 2014 conference on Interaction design and children
June 2014
378 pages
ISBN:9781450322720
DOI:10.1145/2593968
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 June 2014

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Author Tags

  1. asc
  2. autism
  3. children
  4. design
  5. discrepancy
  6. hci
  7. initiation
  8. novelty
  9. social communication
  10. surprise
  11. virtual environments

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IDC'14
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IDC'14: Interaction Design and Children 2014
June 17 - 20, 2014
Aarhus, Denmark

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IDC '14 Paper Acceptance Rate 18 of 60 submissions, 30%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)YoungDeafDesign: Participatory design with young Deaf childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10054234(100542)Online publication date: Dec-2022
  • (2022)The role of robotic toys in shaping play and joint engagement in autistic childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10038432:COnline publication date: 1-Jun-2022
  • (2022)Extended Reality Guidelines for Supporting Autism Interventions Based on Stakeholders’ NeedsJournal of Autism and Developmental Disorders10.1007/s10803-022-05447-953:5(2078-2111)Online publication date: 4-Mar-2022
  • (2021)“I See What You Did There”ACM Transactions on Human-Robot Interaction10.1145/346153410:3(1-28)Online publication date: 15-Jul-2021
  • (2021)“Can you help me move this over there?”: training children with ASD to joint action through tangible interaction and virtual agentProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440646(1-12)Online publication date: 14-Feb-2021
  • (2021)Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct54149.2021.00059(254-259)Online publication date: Oct-2021
  • (2021)Autism and Technology for CollaborationTechnology to Support Children's Collaborative Interactions10.1007/978-3-030-75047-3_6(105-126)Online publication date: 7-Sep-2021
  • (2021)Shared UnderstandingTechnology to Support Children's Collaborative Interactions10.1007/978-3-030-75047-3_4(61-81)Online publication date: 7-Sep-2021
  • (2019)Design implications from Cognitive Event AnalysisProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3325325(476-481)Online publication date: 12-Jun-2019
  • (2018)Effects of Virtual Reality Properties on User Experience of Individuals with AutismACM Transactions on Accessible Computing10.1145/326734011:4(1-27)Online publication date: 16-Nov-2018
  • Show More Cited By

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