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A small space for playful messaging in the workplace: designing and deploying Picco

Published: 21 June 2014 Publication History
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  • Abstract

    We present Picco, a tiny situated display for drawings and simple animations, which are created on a dedicated tablet app. Picco was designed to support playful messaging in the workplace through a glanceable desktop device that would place minimal demands on users. Two studies of the device at work demonstrated how crafting was an expression of intimacy when the device was used to connect the workplace to the home, and a way of demonstrating skill and humor to a broad audience when messages were sent amongst co-workers. However, the level of skill needed to produce these messages became a barrier to entry for some co-workers. Our findings suggest that visible ownership of a situated device, which can be personalized in other ways, can underpin a secondary level of participation that is crucial in supporting a sense of involvement when the level of crafting required can stifle more direct participation.

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    Cited By

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    • (2020)CoasterMe: Supporting Informal Workplace Awareness Through the Everyday Behaviour of DrinkingExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382824(1-8)Online publication date: 25-Apr-2020
    • (2018)Designing for reflection on sender effort in close personal communicationProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292174(314-325)Online publication date: 4-Dec-2018
    • (2015)Walking by DrawingProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702467(397-406)Online publication date: 18-Apr-2015

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      cover image ACM Conferences
      DIS '14: Proceedings of the 2014 conference on Designing interactive systems
      June 2014
      1102 pages
      ISBN:9781450329026
      DOI:10.1145/2598510
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 21 June 2014

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      Author Tags

      1. communication
      2. playfulness
      3. situated displays
      4. workplaces

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      DIS '14
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      DIS '14: Designing Interactive Systems Conference 2014
      June 21 - 25, 2014
      BC, Vancouver, Canada

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      DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
      Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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      • (2020)CoasterMe: Supporting Informal Workplace Awareness Through the Everyday Behaviour of DrinkingExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382824(1-8)Online publication date: 25-Apr-2020
      • (2018)Designing for reflection on sender effort in close personal communicationProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292174(314-325)Online publication date: 4-Dec-2018
      • (2015)Walking by DrawingProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702467(397-406)Online publication date: 18-Apr-2015

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