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abstract

"Toru": a game that reverses the wisdom of age using mosquito sound

Published: 19 October 2014 Publication History

Abstract

We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-high-frequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito sound (i.e., ultra-high-frequency sound) for its difficulty settings. Because of individual variations in hearing, the Toru game transforms its character from Mimicry (simulation) to Alea (chance), and provides an opportunity to reverse the wisdom of age (i.e., game skills advantage) developed by adults over the years.

References

[1]
Lee J, Dhar S, Abel R, Banakis R, Grolley E, Lee J, Zecker S, Siegel J. Behavioral hearing thresholds between 0.125 and 20 kHz using depth-compensated ear simulator calibration. Ear Hear (2012). 315--29.
[2]
Simon, Milton Bradley Company (1978).
[3]
Kazuhiro Jo, Kazuyuki Yamada, and Kumiyo Nakakoji, Sound Attributes and the Ease of Problem Solving in Auditory Interaction Design, IPSJ SIG Technical Report (2005) 83--90. (In Japanese).
[4]
Jlaje Zhang and Donald A. Norman, Representation In Distributed Cognitive Tasks, Cognitive Science Volume 18, Issue 1 (1994) 87--122.
[5]
D. W. Robinson and G. J. Sutton, Age Effect in Hearing--A comparative Analysis of Published Threshold Data, Audiology 18 (1979) 320--334.
[6]
Roger Caillois, "Man, Play, and Games," University of Illinois Press (2001).

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  1. "Toru": a game that reverses the wisdom of age using mosquito sound

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    cover image ACM Conferences
    CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
    October 2014
    492 pages
    ISBN:9781450330145
    DOI:10.1145/2658537
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 19 October 2014

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    Author Tags

    1. cognitive science
    2. play
    3. sound game

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    CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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