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Designing data driven persuasive games to address wicked problems such as climate change

Published: 04 November 2014 Publication History

Abstract

This paper considers the increasing utilisation of games design as an approach to encouraging behavioural change through design. In particular it considers how to address issues that cannot be reduced to easily actionable personal goals such as climate change and are often termed 'wicked problems' by designers due to their innate complexity. This paper presents a research through design approach that focuses on rhetoric within the design of a mobile phone game - Cold Sun. Thus the aim is not to examine the utility or usability of the game but rather offer it as an example of a design approach we believe is desirable and productive for future practice. Cold Sun provides an example that illustrates how scientific and real world data can be integrated into game mechanics to enhance the rhetoric of the game by engaging the player at a more personal level. Thus Cold Sun allows players to effectively rehearse issues of climate change that will affect their plausible futures, and thus develop a greater understanding of some of these complex issues and consider ways to respond.

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  • (2024)Designing a Local 'Climate App'Proceedings of the European Conference on Cognitive Ergonomics 202410.1145/3673805.3673832(1-4)Online publication date: 8-Oct-2024
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  • (2021)Enabling Public Participation in Shaping the Inclusive Energy Transition Through Serious Gaming—Case Studies in IndiaShaping an Inclusive Energy Transition10.1007/978-3-030-74586-8_10(231-244)Online publication date: 25-Jun-2021
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  1. Designing data driven persuasive games to address wicked problems such as climate change

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    cover image ACM Other conferences
    AcademicMindTrek '14: Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services
    November 2014
    316 pages
    ISBN:9781450330060
    DOI:10.1145/2676467
    • General Chair:
    • Artur Lugmayr
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • Mindtrek Association: Mindtrek Association
    • Tampere University of Technology
    • UTA: The University of Tampere
    • Tampere University of Applied Sciences
    • EMMi Lab.: Entertainment and Media Management Lab.
    • iAMEA: International Ambient Media Association

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 November 2014

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    Author Tags

    1. climate change
    2. game design
    3. persuasion
    4. rhetoric
    5. wicked problems

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    • Mindtrek Association
    • UTA
    • EMMi Lab.
    • iAMEA

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    Overall Acceptance Rate 110 of 207 submissions, 53%

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    Cited By

    View all
    • (2024)Designing a Local 'Climate App'Proceedings of the European Conference on Cognitive Ergonomics 202410.1145/3673805.3673832(1-4)Online publication date: 8-Oct-2024
    • (2021)Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design FictionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462044(734-748)Online publication date: 28-Jun-2021
    • (2021)Enabling Public Participation in Shaping the Inclusive Energy Transition Through Serious Gaming—Case Studies in IndiaShaping an Inclusive Energy Transition10.1007/978-3-030-74586-8_10(231-244)Online publication date: 25-Jun-2021
    • (2020)Environmental literacy and deliberative democracy: a content analysis of written submissions to the Irish Citizens’ Assembly on climate changeClimatic Change10.1007/s10584-020-02707-4162:4(1965-1984)Online publication date: 24-Apr-2020
    • (2020)Other Worlds. When Worldbuilding and Roleplay Feed SpeculationDesign, User Experience, and Usability. Design for Contemporary Interactive Environments10.1007/978-3-030-49760-6_34(482-495)Online publication date: 19-Jul-2020
    • (2019)Applications of Decision Tree Analytics on Semi-Structured North Atlantic Tropical Cyclone ForecastsInternational Journal of Sociotechnology and Knowledge Development10.4018/IJSKD.201904010311:2(31-53)Online publication date: 1-Apr-2019
    • (2017)Combining physiological, environmental and locational sensors for citizen-oriented health applicationsEnvironmental Monitoring and Assessment10.1007/s10661-017-5817-6189:3Online publication date: 16-Feb-2017
    • (2016)Squeezy Green BallsProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968102(389-400)Online publication date: 16-Oct-2016
    • (2015)UKKOProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2810324(493-498)Online publication date: 5-Oct-2015
    • (2015)DataPetProceedings of the 2015 British HCI Conference10.1145/2783446.2783602(263-264)Online publication date: 13-Jul-2015

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