Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2677199.2680602acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling

Published: 15 January 2015 Publication History
  • Get Citation Alerts
  • Abstract

    At around age nine when social awareness and self-evaluation heighten, children experience a precipitous slump in creative engagement. We propose an enactment-based approach grounded in embodied cognition theories to support children's creative self-efficacy and creative thinking in storytelling during the period of this slump. Our investigation of the approach with 20 children indicated that enactment-based animated authoring improves children's sense of self-efficacy in creating stories, particularly for children with low to medium extraversion, and enables children to produce richer stories, especially for children who scored low on the baseline creativity test.

    Supplementary Material

    MP4 File (p209.mp4)

    References

    [1]
    Torrance, E.P., Understanding the Fourth Grade Slump in Creative Thinking, in Cooperative Research Project. 1967, US Department of Health, Education and Welfare. p. 444.
    [2]
    Torrance, E.P., A Longitudinal Examination of the Fourth Grade Slump in Creativity. Gifted Child Quarterly, 1968. 12(3): p. 195--199
    [3]
    Kim, K.H., The creativity crisis: The decrease in creative thinking scores on the Torrance Tests of Creative Thinking. Creativity Research Journal, 2011. 23(4): p. 285--295.
    [4]
    Chu, S.L., F. Quek, and X. Lin. Studying Medium Effects on Children's Creative Processes. in Creativity and Cognition. 2011. Atlanta, GA.
    [5]
    Piaget, J. and B. Inhelder, Memory and intelligence. 1973, London: Routledge and Kegan Paul.
    [6]
    Bandura, A., Self-efficacy: toward a unifying theory of behavioral change. Psychological review, 1977. 84(2): p. 191.
    [7]
    Bandura, A., Perceived self-efficacy in cognitive development and functioning. Educational psychologist, 1993. 28(2): p. 117--148.
    [8]
    Stajkovic, A.D. and F. Luthans, Self-efficacy and workrelated performance: A meta-analysis. Psychological bulletin, 1998. 124(2): p. 240.
    [9]
    Amabile, T.M., Creativity and innovation in organizations. Vol. 5. 1996: Harvard Business School.
    [10]
    Tierney, P. and S.M. Farmer, Creative self-efficacy: Its potential antecedents and relationship to creative performance. Academy of Management Journal, 2002. 45(6): p. 1137--1148.
    [11]
    Gardner, H., Creating minds. 1993, Basic Books: NY.
    [12]
    Kirton, M., Adaptors and innovators: A description and measure. Journal of applied psychology, 1976. 61(5): p. 622.
    [13]
    Tierney, P. and S.M. Farmer, Creative self-efficacy development and creative performance over time. Journal of Applied Psychology, 2011. 96(2): p. 277.
    [14]
    Gong, Y., J.-C. Huang, and J.-L. Farh, Employee learning orientation, transformational leadership, and employee creativity: The mediating role of employee creative self-efficacy. Academy of Management Journal, 2009. 52(4): p. 765--778.
    [15]
    Prinz, W., What re-enactment earns us. Cortex, 2006. 42(4): p. 515--517.
    [16]
    Bergen, D., The role of pretend play in children's cognitive development. Early Childhood Research & Practice, 2002. 4(1): p. n1.
    [17]
    Huizinga, J., Nature and significance of play as a cultural phenomenon. The performance studies reader, 2004: p. 117--20.
    [18]
    Kock, N., The psychobiological model: Towards a new theory of computer-mediated communication based on Darwinian evolution. Organization Science, 2004. 15(3): p. 327--348.
    [19]
    Hollan, J., E. Hutchins, and D. Kirsh, Distributed Cognition: Toward a New Foundation for Human Computer Interaction Research. TOCHI, 2000. 7(2): p. 174--196.
    [20]
    Oshita, M. Pen-to-mime: A pen-based interface for interactive control of a human figure. in the 1st Eurographics conference on Sketch-Based Interfaces and Modeling. 2004. Eurographics.
    [21]
    Svensson, A., S. Björk, and K.-P. Åkesson. Tangible handimation real-time animation with a sequencerbased tangible interface. in the 5th NordiCHI: building bridges. 2008. ACM.
    [22]
    Liang, X., et al., Performance-driven motion choreographing with accelerometers. Computer Animation and Virtual Worlds, 2009. 20(2-3): p. 89--99.
    [23]
    Åkerman, P. and A. Puikkonen. Prochinima: using pico projector to tell situated stories. in Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. 2011. ACM.
    [24]
    Leite, L. and V. Orvalho. Shape your body: Control a virtual silhouette using body motion. in CHI'12 Extended Abstracts. 2012. ACM.
    [25]
    Rammstedt, B. and O.P. John, Measuring personality in one minute or less: A 10-item short version of the Big Five Inventory in English and German. Journal of Research in Personality, 2007. 41(1): p. 203--212.
    [26]
    Read, J.C. and S. MacFarlane. Using the Fun Toolkit and Other Survey Methods to Gather Opinions in Child Computer Interaction in IDC' 06: Interaction Design and Children. 2006. Tampere, Finland: ACM.
    [27]
    Beghetto, R.A., Creative self-efficacy: Correlates in middle and secondary students. Creativity Research Journal, 2006. 18(4): p. 447--457.
    [28]
    Sheehan, P.W., A Shortened Form of Betts' Questionnaire Upon Mental Imagery. Journal of Clinical Psychology, 1967.
    [29]
    Christensen, P., et al., Alternate uses test. Beverly Hills, CA: Sheridan Psychological Services, 1960.
    [30]
    Amabile, T.M., Social Psychology of Creativity: A Consensual Assessment Technique. Journal of Personality and Social Psychology, 1982. 43(5): p. 997--1013.
    [31]
    Strauss, A. and J. Corbin, Basics of Qualitative Research: Grounded Theory Procedures and Techniques. 1990, Newbury Park, UK: Sage.
    [32]
    Robins, R.W., et al., Personality correlates of selfesteem. Journal of Research in Personality, 2001. 35(4): p. 463--482.

    Cited By

    View all
    • (2024)Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and VocalizationsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655751(371-378)Online publication date: 17-Jun-2024
    • (2024)StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary ChildrenExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651118(1-8)Online publication date: 11-May-2024
    • (2023)A Survey on Computational and Emergent Digital StorytellingHeritage10.3390/heritage60200686:2(1227-1263)Online publication date: 28-Jan-2023
    • Show More Cited By

    Index Terms

    1. Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
      January 2015
      766 pages
      ISBN:9781450333054
      DOI:10.1145/2677199
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 15 January 2015

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. creativity
      2. embodied interaction
      3. enactment
      4. storytelling

      Qualifiers

      • Research-article

      Funding Sources

      Conference

      TEI '15
      Sponsor:

      Acceptance Rates

      TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)26
      • Downloads (Last 6 weeks)4
      Reflects downloads up to 09 Aug 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and VocalizationsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655751(371-378)Online publication date: 17-Jun-2024
      • (2024)StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary ChildrenExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651118(1-8)Online publication date: 11-May-2024
      • (2023)A Survey on Computational and Emergent Digital StorytellingHeritage10.3390/heritage60200686:2(1227-1263)Online publication date: 28-Jan-2023
      • (2023)Catching Imagination: Enabling Children to Capture Imaginative Tabletop Play to Support Storytelling and Writing2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343196(01-08)Online publication date: 18-Oct-2023
      • (2021)Towards Designing Enactment-Scaffolded Narrative Authoring Tools for Elementary-School ChildrenProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460726(387-395)Online publication date: 24-Jun-2021
      • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021
      • (2021)A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 2020International Journal of Human–Computer Interaction10.1080/10447318.2021.197260838:9(851-867)Online publication date: 14-Sep-2021
      • (2020)SoundWearProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395541(2201-2213)Online publication date: 3-Jul-2020
      • (2020)Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative StorytellingProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376331(1-11)Online publication date: 21-Apr-2020
      • (2019)Co-designing Inclusive Multisensory Story Mapping with Children with Mixed Visual AbilitiesProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323146(361-373)Online publication date: 12-Jun-2019

      View Options

      Get Access

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media