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The Challenges of Using Biodata in Promotional Filmmaking

Published: 27 May 2015 Publication History

Abstract

We present a study of how filmmakers collected and visualized physiological data—“biodata”—to construct a series of short promotional films depicting people undergoing “thrilling” experiences. Drawing on ethnographic studies of two major advertising campaigns, we highlight key concerns for integrating sensors and sensor data into film production. Our findings address the perceived benefits of using biodata within narratives; the nature of different on-screen representations of biodata; and the challenges presented when integrating biodata into production processes. Drawing on this, we reconsider the nature of information visualization in the filmmaking context. Further implications from our case studies provide recommendations for human--computer interaction (HCI) collaborations with filmmaking and broadcast industries, focusing both on the practical matters of fitting sensor technologies into and handling data within production workflows, as well as discussing the broader implications for managing the veracity of that data within professional media production.

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  1. The Challenges of Using Biodata in Promotional Filmmaking

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    Published In

    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 22, Issue 3
    June 2015
    151 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/2785963
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

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    Publication History

    Published: 27 May 2015
    Accepted: 01 October 2014
    Revised: 01 August 2014
    Received: 01 March 2014
    Published in TOCHI Volume 22, Issue 3

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    Author Tags

    1. Physiological sensing
    2. advertising
    3. biodata
    4. film
    5. information visualization
    6. narrative
    7. production
    8. television
    9. veracity

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    • Refereed

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    • RCUK through the Horizon Digital Economy Research

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    • (2019)From Director's Cut to User's CutProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300378(1-14)Online publication date: 2-May-2019
    • (2018)Discomfort—The Dark Side of FunFunology 210.1007/978-3-319-68213-6_13(209-224)Online publication date: 19-Jul-2018
    • (2017)What would Wittgenstein say about social media?Qualitative Research10.1177/146879411771305817:6(610-626)Online publication date: 22-Jun-2017
    • (2017)Design Fiction for Mixed-Reality PerformancesProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3027080(498-505)Online publication date: 6-May-2017
    • (2017)Trust Your HeartProceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing10.1145/2998181.2998286(2-12)Online publication date: 25-Feb-2017
    • (2016)All the FeelsProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/2968120.2987732(261-267)Online publication date: 16-Oct-2016
    • (2015)The Ethical Implications of HCI's Turn to the CulturalACM Transactions on Computer-Human Interaction10.1145/277510722:5(1-37)Online publication date: 24-Aug-2015

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