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View all- Park JKim SKim AYi M(2019)Learning to be better at the gameComputers & Education10.1016/j.compedu.2019.04.016139:C(1-15)Online publication date: 1-Oct-2019
We constantly both learn from and play with the world around us. We interact, we experiment, and we are curious; and through the spirit of Zimmerman’s ideas on ‘gaming literacy’, we can see the world as opportunities for play. This project thus presents ...
Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as versatile and powerful teaching tools, yet little work has examined how to engage users with these ...
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting ...
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