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Really eating together: a kinetic table to synchronise social dining experiences

Published: 09 March 2015 Publication History

Abstract

Eating is one of the most social of human activities; yet, scant attention has been paid to coordinating meal completion speeds. Addressing this challenge, we present "Keep Up With Me" - a novel augmented dining table designed to guide diners in keeping pace with each other. This mechatronical table incorporates a mechanism to gauge the relative weight of food on the dishes of dining partners. Actuators gradually raise the dish of a slower eating partner, and lower the dish of a faster eater by a corresponding amount. These discrete signals may iteratively bring the eating pace of dining companions back into mutual alignment. This table is offered as a contribution toward discussions around the subtle augmentation of dining and social experiences.

References

[1]
Laurier, E. and Wiggins, S. Finishing the family meal. The interactional organisation of satiety. Appetite, 56(1), (2011), 53--64.
[2]
Rekimoto, J. & Nagoa, K. The world through the computer: computer augmented interaction with real world environments. Proc. UIST '95, ACM (1995), 29--3

Cited By

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  • (2024)GustosonicSense: Towards understanding the design of playful gustosonic eating experiencesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642182(1-12)Online publication date: 11-May-2024
  • (2023)Tables Got Moves: A Review on Actuated Table DesignsProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3609991(1-10)Online publication date: 27-Sep-2023
  • (2022)The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining PracticesProceedings of the ACM on Human-Computer Interaction10.1145/35495176:CHI PLAY(1-24)Online publication date: 31-Oct-2022
  • Show More Cited By

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  1. Really eating together: a kinetic table to synchronise social dining experiences

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    Published In

    cover image ACM Other conferences
    AH '15: Proceedings of the 6th Augmented Human International Conference
    March 2015
    241 pages
    ISBN:9781450333498
    DOI:10.1145/2735711
    • General Chairs:
    • Suranga Nanayakkara,
    • Ellen Yi-Luen Do,
    • Program Chairs:
    • Jun Rekimoto,
    • Jochen Huber,
    • Bing-Yu Chen
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 March 2015

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    Author Tags

    1. food design
    2. interactive table
    3. social interaction design

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    • Research-article

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    AH '15
    AH '15: The 6th Augmented Human International Conference
    March 9 - 11, 2015
    Singapore, Singapore

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    Overall Acceptance Rate 121 of 306 submissions, 40%

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    Cited By

    View all
    • (2024)GustosonicSense: Towards understanding the design of playful gustosonic eating experiencesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642182(1-12)Online publication date: 11-May-2024
    • (2023)Tables Got Moves: A Review on Actuated Table DesignsProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3609991(1-10)Online publication date: 27-Sep-2023
    • (2022)The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining PracticesProceedings of the ACM on Human-Computer Interaction10.1145/35495176:CHI PLAY(1-24)Online publication date: 31-Oct-2022
    • (2022)Understanding Screen-based Dining Practices through the Lens of Mindful EatingProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517651(1-19)Online publication date: 29-Apr-2022
    • (2022)Interactive Tables for Social Experiences at HomeProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501325(1-12)Online publication date: 13-Feb-2022
    • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 16-Jan-2022
    • (2020)SWANProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3375009(743-756)Online publication date: 9-Feb-2020
    • (2020)Towards Experiencing Eating as PlayProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374930(239-253)Online publication date: 9-Feb-2020
    • (2020)Chasing Play Potentials in Food CultureProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395575(979-991)Online publication date: 3-Jul-2020
    • (2020)WeScream!Proceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395456(951-963)Online publication date: 3-Jul-2020
    • Show More Cited By

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