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10.1145/2745197.2783433acmconferencesArticle/Chapter ViewAbstractPublication PagesimxConference Proceedingsconference-collections
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Multi-Sensory Media Experiences

Published: 03 June 2015 Publication History

Abstract

The way we experience the world is based on our five senses, which allow us unique and often surprising sensations of our environment. Interactive technologies are mainly stimulating our senses of vision and hearing, partly our sense of touch, and the sense of taste and smell are widely under-exploited. There is however a growing international interest of the film, video, and game industries in more immersive viewing and gaming experiences. In the 20th century there was a demand for a controllable way to describe colours that initiated intense research on the descriptions of colours and substantially contributed to advances in computer graphics, image processing, photography and cinematography. Similarly, the 21st century now demands an investigation of touch, taste, and smell as sensory interaction modalities to enhance media experiences.

Cited By

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  • (2024)Key factors to enhance efficacy of 3D digital environments for transformative landscape and urban planningLandscape and Urban Planning10.1016/j.landurbplan.2023.104978244(104978)Online publication date: Apr-2024
  • (2021)Multisensory Experiences for Art AppreciationHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_42(657-666)Online publication date: 30-Aug-2021
  • (2017)Movies in Mid-AirAdjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video10.1145/3084289.3089907(75-76)Online publication date: 14-Jun-2017
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Published In

cover image ACM Conferences
TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
June 2015
230 pages
ISBN:9781450335263
DOI:10.1145/2745197
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 June 2015

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Author Tags

  1. Interaction design
  2. Media experiences
  3. Multi-sensory interaction
  4. Sensory integration
  5. TV
  6. User experience

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  • Invited-talk

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TVX'15
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Acceptance Rates

TVX '15 Paper Acceptance Rate 12 of 50 submissions, 24%;
Overall Acceptance Rate 69 of 245 submissions, 28%

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IMX '25

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Cited By

View all
  • (2024)Key factors to enhance efficacy of 3D digital environments for transformative landscape and urban planningLandscape and Urban Planning10.1016/j.landurbplan.2023.104978244(104978)Online publication date: Apr-2024
  • (2021)Multisensory Experiences for Art AppreciationHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_42(657-666)Online publication date: 30-Aug-2021
  • (2017)Movies in Mid-AirAdjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video10.1145/3084289.3089907(75-76)Online publication date: 14-Jun-2017
  • (2016)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_39(1157-1193)Online publication date: 10-Aug-2016
  • (2015)Online video and interactive TV experiencesInteractions10.1145/279962922:5(32-37)Online publication date: 28-Aug-2015
  • (2015)Social Interaction Design for Online Video and TelevisionHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_39-1(1-37)Online publication date: 25-Sep-2015

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