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Physics-based gaming: exploring touch vs. mid-air gesture input

Published: 21 June 2015 Publication History

Abstract

Physics-based games, like Cut the Rope, have become very popular and are now available on different operating systems with different input modalities. In a user study with 20 children aged 11 to 14 years, we investigated the differences in player experience when playing Cut the Rope on the tablet with touch gestures and on the computer with mid-air gestures using a Leap Motion. The quantitative data from the questionnaire revealed no substantial differences regarding the player experience, which might be due to the novelty effect of the Leap Motion mid-air gestures. However, the observations indicated several problems of accuracy and orientation when playing the game with mid-air gestures. This is due to the lack of hardware-based physical feedback when interacting with the Leap Motion and results in a different affordance that has to be considered in future physics-based game design using mid-air gestures.

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Cited By

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  • (2023)Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589385(397-410)Online publication date: 19-Jun-2023
  • (2023)Effects of spatial constraints and ages on children’s upper limb performance in mid-air gesture interactionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102952170:COnline publication date: 1-Feb-2023
  • (2020)A Comparative Study of Hand-Gesture Recognition Devices for GamesHuman-Computer Interaction. Multimodal and Natural Interaction10.1007/978-3-030-49062-1_4(57-76)Online publication date: 10-Jul-2020
  • Show More Cited By

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  1. Physics-based gaming: exploring touch vs. mid-air gesture input

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    cover image ACM Conferences
    IDC '15: Proceedings of the 14th International Conference on Interaction Design and Children
    June 2015
    488 pages
    ISBN:9781450335904
    DOI:10.1145/2771839
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 June 2015

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    Author Tags

    1. gesture interaction
    2. leap motion
    3. player experience
    4. touch

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    • Short-paper

    Funding Sources

    • Federal Ministry of Economy, Family and Youth
    • National Foundation for Research, Technology and Development (Christian Doppler Laboratory for Contextual Interfaces)

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    IDC '15
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    IDC '15: Interaction Design and Children
    June 21 - 24, 2015
    Massachusetts, Boston

    Acceptance Rates

    IDC '15 Paper Acceptance Rate 24 of 103 submissions, 23%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

    Upcoming Conference

    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

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    Cited By

    View all
    • (2023)Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589385(397-410)Online publication date: 19-Jun-2023
    • (2023)Effects of spatial constraints and ages on children’s upper limb performance in mid-air gesture interactionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102952170:COnline publication date: 1-Feb-2023
    • (2020)A Comparative Study of Hand-Gesture Recognition Devices for GamesHuman-Computer Interaction. Multimodal and Natural Interaction10.1007/978-3-030-49062-1_4(57-76)Online publication date: 10-Jul-2020
    • (2019)A Comparative Study of Hand Gesture Recognition Devices in the Context of Game DesignProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3360758(397-402)Online publication date: 10-Nov-2019
    • (2019)Mid-Air Gestures for Multi-Fingered Virtual Assembly System with Leap Motion2019 IEEE International Conference on Real-time Computing and Robotics (RCAR)10.1109/RCAR47638.2019.9043919(809-813)Online publication date: Aug-2019
    • (2019)Evaluation of Accuracy: A Comparative Study Between Touch Screen and Midair Gesture InputFood Tourism in Asia10.1007/978-3-030-12388-8_32(448-462)Online publication date: 2-Feb-2019
    • (2018)From Exploration of Virtual Replica to Cultural Immersion Through Natural GesturesVR Technologies in Cultural Heritage10.1007/978-3-030-05819-7_9(109-121)Online publication date: 13-Dec-2018
    • (2018)Infrared motion detection and electromyographic gesture recognition for navigating 3D environmentsComputer Animation and Virtual Worlds10.1002/cav.182929:3-4Online publication date: 21-May-2018
    • (2016)Design Implications for a User Study on a Tangible TabletopProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2935982(499-505)Online publication date: 21-Jun-2016
    • (2016)Mid-Air Gestures for Virtual Modeling with Leap MotionDistributed, Ambient and Pervasive Interactions10.1007/978-3-319-39862-4_21(221-230)Online publication date: 21-Jun-2016

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