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A field study on spontaneous gaze-based interaction with a public display using pursuits

Published: 07 September 2015 Publication History

Abstract

Smooth pursuit eye movements were recently introduced as a promising technique for calibration-free and thus spontaneous and natural gaze interaction. While pursuits have been evaluated in controlled laboratory studies, the technique has not yet been evaluated with respect to usability in the wild. We report on a field study in which we deployed a game on a public display where participants used pursuits to select fish moving in linear and circular trajectories at different speeds. The study ran for two days in a busy computer lab resulting in a total of 56 interactions. Results from our study show that linear trajectories are statistically faster to select via pursuits than circular trajectories. We also found that pursuits is well perceived by users who find it fast and responsive.

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Cited By

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  • (2024)Robust Object Selection in Spontaneous Gaze-Controlled Application Using Exponential Moving Average and Hidden Markov ModelIEEE Transactions on Human-Machine Systems10.1109/THMS.2024.341378154:5(485-498)Online publication date: Oct-2024
  • (2024)Optimum Object Selection Methods for Spontaneous Gaze-Based Interaction with Linear and Circular TrajectoriesResults in Engineering10.1016/j.rineng.2024.101769(101769)Online publication date: Jan-2024
  • (2024)LeyenesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103204184:COnline publication date: 1-Apr-2024
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  1. A field study on spontaneous gaze-based interaction with a public display using pursuits

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    cover image ACM Conferences
    UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
    September 2015
    1626 pages
    ISBN:9781450335751
    DOI:10.1145/2800835
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 07 September 2015

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    Author Tags

    1. field study
    2. pervasive displays
    3. public displays
    4. pursuits
    5. smooth pursuit eye movement

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    UbiComp '15
    Sponsor:
    • Yahoo! Japan
    • SIGMOBILE
    • FX Palo Alto Laboratory, Inc.
    • ACM
    • Rakuten Institute of Technology
    • Microsoft
    • Bell Labs
    • SIGCHI
    • Panasonic
    • Telefónica
    • ISTC-PC

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2024)Robust Object Selection in Spontaneous Gaze-Controlled Application Using Exponential Moving Average and Hidden Markov ModelIEEE Transactions on Human-Machine Systems10.1109/THMS.2024.341378154:5(485-498)Online publication date: Oct-2024
    • (2024)Optimum Object Selection Methods for Spontaneous Gaze-Based Interaction with Linear and Circular TrajectoriesResults in Engineering10.1016/j.rineng.2024.101769(101769)Online publication date: Jan-2024
    • (2024)LeyenesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103204184:COnline publication date: 1-Apr-2024
    • (2023)Investigating Privacy Perceptions and Subjective Acceptance of Eye Tracking on Handheld Mobile DevicesProceedings of the ACM on Human-Computer Interaction10.1145/35911337:ETRA(1-16)Online publication date: 18-May-2023
    • (2023)Event-Based Pupil Tracking Using Bright and Dark Pupil EffectAdjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586182.3616657(1-3)Online publication date: 29-Oct-2023
    • (2022)EOG-Based Human–Computer Interface: 2000–2020 ReviewSensors10.3390/s2213491422:13(4914)Online publication date: 29-Jun-2022
    • (2022)Can’t Touch This: Rethinking Public Technology in a COVID-19 EraProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501980(1-14)Online publication date: 29-Apr-2022
    • (2022)Implementing Design Thinking in The Development of Digital Signage User Interface for Public Health Education2022 8th International Conference on Science and Technology (ICST)10.1109/ICST56971.2022.10136306(1-6)Online publication date: 7-Sep-2022
    • (2021)Exploring Social Acceptability and Users’ Preferences of Head- and Eye-Based Interaction with Mobile DevicesProceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia10.1145/3490632.3490636(12-23)Online publication date: 5-Dec-2021
    • (2021)Gaze-Controlled Digital Signage for Public Health Education during Covid-19 Pandemic2021 9th International Conference on Information and Communication Technology (ICoICT)10.1109/ICoICT52021.2021.9527531(7-12)Online publication date: 3-Aug-2021
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