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Smartening Up the Student Learning Experience with Ubiquitous Media

Published: 21 October 2015 Publication History

Abstract

This article describes how an experimental platform for social, mobile and ubiquitous computing has been used in a wide-ranging longitudinal “in the wild” case study of the platform with a set of third-party services. The article outlines some of the relevant aspects of the platform, including built-in support for community formation, for context sensitivity, automated learning and adaptation to the user, and for management of privacy and trust relationships. The platform architecture is based on the notion of Cooperating Smart Spaces (CSSs), where a CSS is a partition of the platform corresponding to a single user and distributed over the devices belonging to that user. Three of the case study services were intended for use in a physical environment specifically created to support ubiquitous intelligence; they were highly interactive and used shared screens, voice input and gestural interaction. Another three ubiquitous services were available throughout the university environment as mobile and desktop services. The case study exploited this architecture's ability to integrate multiple novel applications and interface devices and to deliver them flexibly in these different environments. The platform proved to be stable and reliable and the study shows that treating a provider of services and resources (the University) as a CSS is instrumental in enabling the platform to provide this range of services across differing environments.

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Cited By

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  • (2022)Longitudinal user experience studies in the IoT domainProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559135(1-13)Online publication date: 17-Oct-2022
  • (2020)The effects of an augmented-reality ubiquitous writing application: a comparative pilot project for enhancing EFL writing instructionComputer Assisted Language Learning10.1080/09588221.2020.177029135:5-6(989-1030)Online publication date: 29-May-2020
  • (2019)Outcomes-based appropriation of context-aware ubiquitous technology across educational levelsInteractive Learning Environments10.1080/10494820.2019.170301230:8(1515-1538)Online publication date: 24-Dec-2019
  • Show More Cited By

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Published In

cover image ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 12, Issue 1s
Special Issue on Smartphone-Based Interactive Technologies, Systems, and Applications and Special Issue on Extended Best Papers from ACM Multimedia 2014
October 2015
317 pages
ISSN:1551-6857
EISSN:1551-6865
DOI:10.1145/2837676
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 October 2015
Accepted: 01 July 2015
Revised: 01 April 2015
Received: 01 January 2015
Published in TOMM Volume 12, Issue 1s

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Author Tags

  1. Ubiquitous computing
  2. mobile computing
  3. social networks

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  • Research-article
  • Research
  • Refereed

Funding Sources

  • European Union under the FP7 programme SOCIETIES project
  • SOCIETIES project

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Cited By

View all
  • (2022)Longitudinal user experience studies in the IoT domainProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559135(1-13)Online publication date: 17-Oct-2022
  • (2020)The effects of an augmented-reality ubiquitous writing application: a comparative pilot project for enhancing EFL writing instructionComputer Assisted Language Learning10.1080/09588221.2020.177029135:5-6(989-1030)Online publication date: 29-May-2020
  • (2019)Outcomes-based appropriation of context-aware ubiquitous technology across educational levelsInteractive Learning Environments10.1080/10494820.2019.170301230:8(1515-1538)Online publication date: 24-Dec-2019
  • (2017)Internet messenger based smart virtual class learning using ubiquitous computingJournal of Physics: Conference Series10.1088/1742-6596/855/1/012056855(012056)Online publication date: 7-Jun-2017
  • (2017)Ubiquitous learning model using interactive internet messenger group (IIMG) to improve engagement and behavior for smart campusJournal of Physics: Conference Series10.1088/1742-6596/801/1/012083801(012083)Online publication date: 23-Mar-2017
  • (undefined)The Ubiquitous Library: What Does This Mean to Be the Information Reef of the University?SSRN Electronic Journal10.2139/ssrn.2715299

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