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3D Collaboration Method over HoloLens™ and Skype™ End Points

Published: 30 October 2015 Publication History
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    This paper describes a new Augmented Reality (AR) system called HoloLens developed by Microsoft, and the interaction model for supporting collaboration in this space with other users. Whereas traditional AR collaboration is between two or more head-mounted displays (HMD) users, we describe collaboration between a single HMD user and others who join the space by hitching on the view of the HMD user. The remote companions participate remotely through Skype-enabled devices such as tablets or PC's. The interaction is novel in the use of a 3D space with digital objects where the interaction by remote parties can be achieved asynchronously and reflected back to the primary user. We describe additional collaboration scenarios possible with this arrangement.

    References

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    Cited By

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    • (2024)Motives and Role of Psychological Ownership in AR Workspaces for Remote CollaborationExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638174(1-5)Online publication date: 11-May-2024
    • (2024)Collaborative Environments for Augmented and Virtual Reality ApplicationsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_478(346-355)Online publication date: 5-Jan-2024
    • (2024)Communication Cues in Augmented Remote CollaborationComputer‐Supported Collaboration10.1002/9781119719830.ch3(41-80)Online publication date: 24-May-2024
    • Show More Cited By

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    cover image ACM Conferences
    ImmersiveME '15: Proceedings of the 3rd International Workshop on Immersive Media Experiences
    October 2015
    48 pages
    ISBN:9781450337458
    DOI:10.1145/2814347
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 30 October 2015

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    Author Tags

    1. asynchronous
    2. remote collaboration
    3. virtual reality

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    MM '15
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    MM '15: ACM Multimedia Conference
    October 30, 2015
    Brisbane, Australia

    Acceptance Rates

    Overall Acceptance Rate 11 of 31 submissions, 35%

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    Cited By

    View all
    • (2024)Motives and Role of Psychological Ownership in AR Workspaces for Remote CollaborationExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638174(1-5)Online publication date: 11-May-2024
    • (2024)Collaborative Environments for Augmented and Virtual Reality ApplicationsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_478(346-355)Online publication date: 5-Jan-2024
    • (2024)Communication Cues in Augmented Remote CollaborationComputer‐Supported Collaboration10.1002/9781119719830.ch3(41-80)Online publication date: 24-May-2024
    • (2023)Immersive Hand Instructions in AR – Insights for Asynchronous Remote Collaboration on Spatio-Temporal Manual Tasks2023 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA)10.1109/CIVEMSA57781.2023.10231018(1-6)Online publication date: 12-Jun-2023
    • (2022)Application of Metaverse Service to Healthcare Industry: A Strategic PerspectiveInternational Journal of Environmental Research and Public Health10.3390/ijerph19201303819:20(13038)Online publication date: 11-Oct-2022
    • (2022)Optimization and Improvement of Display Interaction System Based on Complex Command and Control TasksAerospace10.3390/aerospace90703679:7(367)Online publication date: 7-Jul-2022
    • (2022)Utilising Game for Promoting Cultural Heritage: A Proposal2nd International Conference on Creative Multimedia 2022 (ICCM 2022)10.2991/978-2-494069-57-2_17(144-154)Online publication date: 24-Dec-2022
    • (2022)HoloMentorProceedings of the ACM on Human-Computer Interaction10.1145/35675617:GROUP(1-29)Online publication date: 29-Dec-2022
    • (2022)A Survey on Synchronous Augmented, Virtual, andMixed Reality Remote Collaboration SystemsACM Computing Surveys10.1145/353337655:6(1-27)Online publication date: 7-Dec-2022
    • (2022)Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-LearningProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517641(1-19)Online publication date: 29-Apr-2022
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