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A serious game-based solution to prevent bullying

Published: 11 December 2015 Publication History

Abstract

This paper presents a Serious Game with the main purpose of inducing attitude changes as a way to prevent bullying. The target audience are young people between 10 and 12 years old. The rationale for prevention is: first, to help victims of these aggressive episodes to improve behavioral competence to avoid or to deal with future real bullying situations; and, second, to promote in the bystanders empathy towards the victims.
The user studies we have performed lead us to the conclusion that the current solution has potential in bullying prevention while being a therapy auxiliary tool. The Serious Game was appreciated by young people who, after playing the game in a continuous time span, reportedly acquired bullying prevention strategies.
The BackOffice application, a distinctive feature of our solution when compared to other similar solutions, was also evaluated, and was positively assessed by the psychologists who tried it.

References

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  • (2024)Raising Awareness on Bullying through a Design Situation and RationaleProceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702103(1-16)Online publication date: 7-Oct-2024
  • (2024)Hidden Scars: Anti-bullying Serious Game Design for Rural ChildrenEntertainment Computing – ICEC 202410.1007/978-3-031-74353-5_37(431-442)Online publication date: 27-Sep-2024
  • (2023)Shimpai Muyou: Confronting Child Suicides in Japan through a Serious Game & School-based InterventionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10061238(100612)Online publication date: Dec-2023
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    cover image ACM Other conferences
    MoMM 2015: Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia
    December 2015
    422 pages
    ISBN:9781450334938
    DOI:10.1145/2837126
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • Johannes Kepler University, Linz, Austria
    • @WAS: International Organization of Information Integration and Web-based Applications and Services

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    Published: 11 December 2015

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    Author Tags

    1. Bullying
    2. Unity 3D
    3. bystanders
    4. platform game
    5. serious game
    6. victims

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    • Refereed limited

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    View all
    • (2024)Raising Awareness on Bullying through a Design Situation and RationaleProceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems10.1145/3702038.3702103(1-16)Online publication date: 7-Oct-2024
    • (2024)Hidden Scars: Anti-bullying Serious Game Design for Rural ChildrenEntertainment Computing – ICEC 202410.1007/978-3-031-74353-5_37(431-442)Online publication date: 27-Sep-2024
    • (2023)Shimpai Muyou: Confronting Child Suicides in Japan through a Serious Game & School-based InterventionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10061238(100612)Online publication date: Dec-2023
    • (2023)Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender RoleSerious Games10.1007/978-3-031-44751-8_20(257-273)Online publication date: 14-Oct-2023
    • (2022)Designing Fashion Technology Garments for AwarenessProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3503580(1-6)Online publication date: 13-Feb-2022
    • (2021)An Approach to Accessible Serious Games for People with DyslexiaSustainability10.3390/su1305250713:5(2507)Online publication date: 26-Feb-2021
    • (2021)Evoking Empathy: A Framework for Describing Empathy ToolsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440644(1-15)Online publication date: 14-Feb-2021
    • (2021)CHI Against BullyingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445282(1-17)Online publication date: 6-May-2021
    • (2019)Conclusion and Future DirectionsAutomatic Cyberbullying Detection10.4018/978-1-5225-5249-9.ch008(164-176)Online publication date: 2019
    • (2017)Promoting CAREProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3105877(783-787)Online publication date: 27-Jun-2017
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