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A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders

Published: 17 March 2016 Publication History
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  • Abstract

    In addition to social and behavioral deficits, individuals with Autism Spectrum Disorder (ASD) often struggle to develop the adaptive skills necessary to achieve independence. Driving intervention in individuals with ASD is a growing area of study, but it is still widely under-researched. We present the development and preliminary assessment of a gaze-contingent adaptive virtual reality driving simulator that uses real-time gaze information to adapt the driving environment with the aim of providing a more individualized method of driving intervention. We conducted a small pilot study of 20 adolescents with ASD using our system: 10 with the adaptive gaze-contingent version of the system and 10 in a purely performance-based version. Preliminary results suggest that the novel intervention system may be beneficial in teaching driving skills to individuals with ASD.

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    • (2024)Virtual Reality Utilized for Safety Skills Training for Autistic Individuals: A ReviewBehavioral Sciences10.3390/bs1402008214:2(82)Online publication date: 23-Jan-2024
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    • (2023)Investigating Sex-Based Neural Differences in Autism and Their Extended Reality Intervention ImplicationsBrain Sciences10.3390/brainsci1311157113:11(1571)Online publication date: 9-Nov-2023
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    1. A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders

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        cover image ACM Transactions on Interactive Intelligent Systems
        ACM Transactions on Interactive Intelligent Systems  Volume 6, Issue 1
        Special Issue on New Directions in Eye Gaze for Interactive Intelligent Systems (Part 2 of 2), Regular Articles and Special Issue on Highlights of IUI 2015 (Part 1 of 2)
        May 2016
        219 pages
        ISSN:2160-6455
        EISSN:2160-6463
        DOI:10.1145/2896319
        Issue’s Table of Contents
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 17 March 2016
        Accepted: 01 January 2016
        Revised: 01 January 2016
        Received: 01 December 2014
        Published in TIIS Volume 6, Issue 1

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        Author Tags

        1. Autism spectrum disorders
        2. driving intervention
        3. gaze feedback

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        • (2024)Virtual Reality Utilized for Safety Skills Training for Autistic Individuals: A ReviewBehavioral Sciences10.3390/bs1402008214:2(82)Online publication date: 23-Jan-2024
        • (2024)Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine LearningACM Transactions on Accessible Computing10.1145/363970917:1(1-25)Online publication date: 8-Jan-2024
        • (2023)Investigating Sex-Based Neural Differences in Autism and Their Extended Reality Intervention ImplicationsBrain Sciences10.3390/brainsci1311157113:11(1571)Online publication date: 9-Nov-2023
        • (2023)Introducing wearable haptics for rendering velocity feedback in VR serious games for neuro-rehabilitation of childrenFrontiers in Virtual Reality10.3389/frvir.2022.10193023Online publication date: 6-Jan-2023
        • (2023)[DC] Investigating student's learning processes in a Virtual Reality learning environment by analyzing their interaction behavior2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00340(995-996)Online publication date: Mar-2023
        • (2023)Investigating Interaction Behaviors of Learners in VR Learning Environment2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00308(931-932)Online publication date: Mar-2023
        • (2023)Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology AffordancesIEEE Transactions on Learning Technologies10.1109/TLT.2022.319743016:1(133-149)Online publication date: 1-Feb-2023
        • (2023)Does the Level of Focus in Serious Games in Immersive VR Correlate with the Quality of Movement? Preliminary Results from an Ongoing Study on Rehabilitation of Children with Cerebral Palsy2023 International Conference on Rehabilitation Robotics (ICORR)10.1109/ICORR58425.2023.10304712(1-6)Online publication date: 24-Sep-2023
        • (2023)Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic reviewEducation and Information Technologies10.1007/s10639-022-11545-z28:8(9557-9605)Online publication date: 12-Jan-2023
        • (2023)Harnessing Immersive Technologies for Innovation in Teaching and LearningsLearning Intelligence: Innovative and Digital Transformative Learning Strategies10.1007/978-981-19-9201-8_7(305-334)Online publication date: 10-Feb-2023
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