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SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event

Published: 13 November 2016 Publication History
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  • Abstract

    Live streaming is becoming a popular way to share experiences with others. When concurrent video streams of the same event are available, it can be challenging to decide which streams to view and to manage the experience across multiple streams. We designed and developed the SocialStreamViewer prototype that aggregates multiple streams from an event and visualizes others' viewing, hearting, and text chat activity. It also enables users to replay portions of streams. A lab study of SocialStreamViewer explored how people experience an event remotely through multiple streams, and how they use social signals from other viewers' activities. We found that 1) providing multiple streams is beneficial; 2) replaying back in time is highly valued since it helps ensure that users will not miss interesting content; and 3) visualizing other viewers' activities helps users decide which stream to watch.

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    References

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    Cited By

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    • (2023)On Efficient Processing of Queries for Live Multi-Streaming Soiree OrganizationIEEE Transactions on Services Computing10.1109/TSC.2023.324832116:4(2812-2826)Online publication date: 1-Jul-2023
    • (2022)Dynamic Effect of Flow on Impulsive Consumption: Evidence from Southeast Asian Live Streaming PlatformsJournal of Open Innovation: Technology, Market, and Complexity10.3390/joitmc80402128:4(212)Online publication date: Dec-2022
    • (2021)Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the LiteratureProceedings of the ACM on Human-Computer Interaction10.1145/34491945:CSCW1(1-39)Online publication date: 22-Apr-2021
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    cover image ACM Conferences
    GROUP '16: Proceedings of the 2016 ACM International Conference on Supporting Group Work
    November 2016
    534 pages
    ISBN:9781450342766
    DOI:10.1145/2957276
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 13 November 2016

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    Author Tags

    1. live streaming
    2. mobile video
    3. telepresence
    4. visualization

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    GROUP '16: 2016 ACM Conference on Supporting Groupwork
    November 13 - 16, 2016
    Florida, Sanibel Island, USA

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    GROUP '16 Paper Acceptance Rate 36 of 111 submissions, 32%;
    Overall Acceptance Rate 125 of 405 submissions, 31%

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    View all
    • (2023)On Efficient Processing of Queries for Live Multi-Streaming Soiree OrganizationIEEE Transactions on Services Computing10.1109/TSC.2023.324832116:4(2812-2826)Online publication date: 1-Jul-2023
    • (2022)Dynamic Effect of Flow on Impulsive Consumption: Evidence from Southeast Asian Live Streaming PlatformsJournal of Open Innovation: Technology, Market, and Complexity10.3390/joitmc80402128:4(212)Online publication date: Dec-2022
    • (2021)Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the LiteratureProceedings of the ACM on Human-Computer Interaction10.1145/34491945:CSCW1(1-39)Online publication date: 22-Apr-2021
    • (2019)Digital Silence and Liberating StoriesExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3310418(1-10)Online publication date: 2-May-2019
    • (2018)Online distant witnessing and live-streaming activism: Emerging differences in the activation of networked publicsNew Media & Society10.1177/146144481876670320:11(4035-4055)Online publication date: 11-Apr-2018
    • (2018)Hands-Free Remote Collaboration Over VideoProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279803(85-95)Online publication date: 19-Nov-2018
    • (2018)StreamWikiProceedings of the ACM on Human-Computer Interaction10.1145/32743812:CSCW(1-26)Online publication date: 1-Nov-2018
    • (2018)AvatarProceedings of the 3rd International Workshop on Multimedia Alternate Realities10.1145/3268998.3269003(9-14)Online publication date: 15-Oct-2018
    • (2017)What Makes Live Events Engaging on Facebook Live, Periscope, and SnapchatProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025642(48-60)Online publication date: 2-May-2017

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