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Democratizing children's engagement with the internet of things through connectUs

Published: 12 September 2016 Publication History

Abstract

The emerging Internet of Things (IoT), through which billions of everyday objects are becoming embedded with the abilities to sense their environment, compute data, and wirelessly connect to other devices, has been widely recognized as the new disruptive technology of our time. The predicted ubiquity of connected devices indicates that IoT technologies are quickly becoming an important part of the digital fluency curriculum, however, no research yet exists on suitable pedagogical approaches for teaching children about the IoT. The current research explores the design and deployment of a pedagogical approach and associated tangible toolkit, ConnectUs, that will enable 10-13 year old children to explore and design for the Internet of Things.

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Paulo Blikstein. 2015. Computationally Enhanced Toolkits for Children: Historical Review and a Framework for Future Design. In Interaction 9.1: 1--68
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CodeMe. The CodeMe Toolkit. Retrieved June 1, 2016 from http://www.codeme.io.
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Yvon Feaster et al. 2014. Serious toys II: teaching networks, protocols, and algorithms. In Porceedings of the 18th ACM conference on Innovation and technology in computer science education. ACM
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Erica R. Halverson and Kimberly Sheridan. 2014. The maker movement in education. In Harvard Educational Review 84.4: 495--504.
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Seymour Papert. 1980. Mindstorms: Children, computers, and powerful ideas. Basic Books, Inc.
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Mitchel Resnick, et al. 2009. Scratch: programming for all. In Communications of the ACM 52.11: 60--67.
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Cited By

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  • (2024)Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and ActuatorsMethodologies and Intelligent Systems for Technology Enhanced Learning, 14th International Conference10.1007/978-3-031-73538-7_7(67-79)Online publication date: 28-Dec-2024
  • (2023)Engaging Learners in Familiarizing Themselves with Sensors and ActuatorsMethodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference10.1007/978-3-031-42134-1_36(359-367)Online publication date: 29-Aug-2023
  • (2022)The evolution of a toolkit for smart-thing design with children through action researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10035931:COnline publication date: 1-Mar-2022
  • Show More Cited By

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cover image ACM Conferences
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
September 2016
1807 pages
ISBN:9781450344623
DOI:10.1145/2968219
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 September 2016

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Author Tags

  1. codeme
  2. connectus
  3. internet of things
  4. playful learning
  5. senseme
  6. tangible interfaces
  7. ubiquitous computing

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UbiComp '16

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2024)Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and ActuatorsMethodologies and Intelligent Systems for Technology Enhanced Learning, 14th International Conference10.1007/978-3-031-73538-7_7(67-79)Online publication date: 28-Dec-2024
  • (2023)Engaging Learners in Familiarizing Themselves with Sensors and ActuatorsMethodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference10.1007/978-3-031-42134-1_36(359-367)Online publication date: 29-Aug-2023
  • (2022)The evolution of a toolkit for smart-thing design with children through action researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10035931:COnline publication date: 1-Mar-2022
  • (2021)Engaging Children in Remotely Ideating and Programming Smart ThingsProceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter10.1145/3464385.3464728(1-5)Online publication date: 11-Jul-2021
  • (2020)A Real-time Distributed Toolkit to Ease Children’s Exploration of IoTProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420179(1-9)Online publication date: 25-Oct-2020
  • (2020)Reflection and awareness in the design process: children ideating, programming and prototyping smart objectsMultimedia Tools and Applications10.1007/s11042-020-09927-xOnline publication date: 12-Oct-2020
  • (2019)A Board-Game for Co-Designing Smart Nature Environments in Workshops with ChildrenEnd-User Development10.1007/978-3-030-24781-2_9(132-148)Online publication date: 3-Jul-2019
  • (2018)Sensing Home: Participatory Exploration of Smart Sensors in the HomeSocial Internet of Things10.1007/978-3-319-94659-7_7(123-142)Online publication date: 20-Jul-2018

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