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SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction

Published: 16 October 2016 Publication History

Abstract

We present SoEs (Sword of Elements), an attachable augmented haptic device for enhancing gaming controller in the immersive first-person game. Generally, Player can easily receive visual and auditory feedback through head-mounted displays (HMD) and headphones from first-person perspective in virtual world. However, the tactile feedback is less than those feedbacks in immersive environment. Although gaming controller, i.e. VIVE or Oculus controller, can provide tactile feedback by some vibration sensors, the haptic feedback is more complicated and various, it includes kinesthesia and cutaneous feedback. Our key idea is to provide a low-cost approach to simulate the haptic feedback of player manipulation in the immersive environment such as striking while the iron is hot which the player could feel the heat and reaction force. Eventually, the game makers could utilize the attachable device into their games for providing haptic feedback.

Supplementary Material

suppl.mov (uistde0123-file3.mp4)
Supplemental video

References

[1]
Lopes, Pedro, Alexandra Ion, and Patrick Baudisch. "Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation." In Proc. ACM UIST '15.
[2]
Israr, Ali, et al. "Po2: augmented haptics for interactive gameplay." In Proc. ACM SIGGRAPH'15 Emerging Technologies (p. 21).
[3]
Rheiner, Max. "Birdly an attempt to fly." ACM SIGGRAPH '14 Emerging Technologies. ACM, 2014.
[4]
Hettiarachchi, Anuruddha, and Daniel Wigdor. "Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality." In Proc. ACM CHI '16.
[5]
Azmandian, Mahdi, et al. "Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences." In Proc. ACM CHI '16.
[6]
Cheng, Lung-Pan, et al. "Haptic turk: a motion platform based on people." In Proc. ACM CHI '14.
[7]
Cheng, Lung-Pan, et al. "TurkDeck: Physical Virtual Reality Based on People." In Proc. ACM UIST '15.
[8]
Han, Ping-Hsuan, et al. "OoEs: Playing in the Immersive Game with Augmented Haptics." In Proc. ACM SIGGRAPH '16 VR Village.
[9]
Unity. The Blacksmith. http://unity3d.com/cn/pages/theblacksmith.

Cited By

View all
  • (2024)Exploring Haptic Technology’s Role in Gaming and EntertainmentAdvances, Applications and the Future of Haptic Technology10.1007/978-3-031-70588-5_3(29-42)Online publication date: 17-Oct-2024
  • (2023)Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606793(1-18)Online publication date: 29-Oct-2023
  • (2022)A Cylindrical Grip Type of Tactile Device Using Magneto-Responsive Materials Integrated with Surgical Robot Console: Design and AnalysisSensors10.3390/s2203108522:3(1085)Online publication date: 30-Jan-2022
  • Show More Cited By

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  1. SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction

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    Published In

    cover image ACM Conferences
    UIST '16 Adjunct: Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology
    October 2016
    244 pages
    ISBN:9781450345316
    DOI:10.1145/2984751
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 October 2016

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    Author Tags

    1. augmented haptic
    2. game controller
    3. haptic feedback
    4. immersive game
    5. virtual reality

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    UIST '16

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    UIST '16 Adjunct Paper Acceptance Rate 79 of 384 submissions, 21%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    Cited By

    View all
    • (2024)Exploring Haptic Technology’s Role in Gaming and EntertainmentAdvances, Applications and the Future of Haptic Technology10.1007/978-3-031-70588-5_3(29-42)Online publication date: 17-Oct-2024
    • (2023)Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606793(1-18)Online publication date: 29-Oct-2023
    • (2022)A Cylindrical Grip Type of Tactile Device Using Magneto-Responsive Materials Integrated with Surgical Robot Console: Design and AnalysisSensors10.3390/s2203108522:3(1085)Online publication date: 30-Jan-2022
    • (2022)A Survey on Haptic Technologies for Mobile Augmented RealityACM Computing Surveys10.1145/346539654:9(1-35)Online publication date: 31-Dec-2022
    • (2020)FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable HapticSIGGRAPH Asia 2020 XR10.1145/3415256.3421490(1-2)Online publication date: 4-Dec-2020
    • (2020)Sensory Design in Games: Beyond Visual-Based ExperiencesDigital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work10.1007/978-3-030-49907-5_23(322-333)Online publication date: 10-Jul-2020
    • (2018)Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinemaSIGGRAPH Asia 2018 Posters10.1145/3283289.3283321(1-2)Online publication date: 4-Dec-2018
    • (2018)Haptic aroundProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281507(1-10)Online publication date: 28-Nov-2018
    • (2017)BoEsSIGGRAPH Asia 2017 VR Showcase10.1145/3139468.3139474(1-2)Online publication date: 27-Nov-2017
    • (2017)AoEsACM SIGGRAPH 2017 Emerging Technologies10.1145/3084822.3084823(1-2)Online publication date: 30-Jul-2017

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