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The Augmented House Museum: Co-Exploring Tangible Interaction to Increase Engagement with Heritage in House Museums

Published: 10 June 2017 Publication History
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  • Abstract

    The goal of this practice-led research is to explore how tangible interaction can be used to create novel experiences of heritage at house museums (HMs). I use "designerly" and participatory approaches to co-design a series of interactive exhibits at the Bishops' House museum (BHm) in Sheffield. This research has shown so far the potential for using tangible interaction to bring the place to life and demonstrated different ways to use creative and participatory methods, which benefited both the design and implementation of interactive systems in the museum and with the local community.

    References

    [1]
    Zimmerman, J., Forlizzi, J. and Evenson, S. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems.
    [2]
    Gaver, W., Boucher, A., Pennington, S., & Walker, B. 2004. Cultural probes and the value of uncertainty. Interactions 11, 5: 53--56.
    [3]
    Hornecker, E. & Buur, J. 2006. Getting a grip on tangible interaction: a framework on physical space and social interaction. In Proceedings of the SIGCHI conference on Human Factors in computing systems.
    [4]
    Naumova, A. 2015. Touching the Past: Investigating Lived Experiences of Heritage in Living History Museums. International Journal of the Inclusive Museum 3/4: 1--8.
    [5]
    Sanders, E. B.-N., & Stappers, P. J. 2008. Cocreation and the new landscapes of design. CoDesign 4,1: 5--18.
    [6]
    Wallace, J., McCarthy, J., Wright, P. C., & Olivier, P. 2013. Making design probes work. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.

    Cited By

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    • (2022)Creating Futuristic Heritage Experiences: An Exploratory Co-Design Study through Design FictionSustainability10.3390/su14191202714:19(12027)Online publication date: 23-Sep-2022
    • (2021)Playing Games with TitoJournal on Computing and Cultural Heritage 10.1145/344662014:2(1-26)Online publication date: 29-May-2021

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    1. The Augmented House Museum: Co-Exploring Tangible Interaction to Increase Engagement with Heritage in House Museums

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      cover image ACM Conferences
      DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems
      June 2017
      424 pages
      ISBN:9781450349918
      DOI:10.1145/3064857
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 10 June 2017

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      Author Tags

      1. co-design
      2. design research
      3. engagement
      4. experiential
      5. heritage
      6. tangible interaction

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      DIS '17
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      DIS '17: Designing Interactive Systems Conference 2017
      June 10 - 14, 2017
      Edinburgh, United Kingdom

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      DIS '17 Companion Paper Acceptance Rate 107 of 487 submissions, 22%;
      Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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      Cited By

      View all
      • (2022)Creating Futuristic Heritage Experiences: An Exploratory Co-Design Study through Design FictionSustainability10.3390/su14191202714:19(12027)Online publication date: 23-Sep-2022
      • (2021)Playing Games with TitoJournal on Computing and Cultural Heritage 10.1145/344662014:2(1-26)Online publication date: 29-May-2021

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