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10.1145/3084822.3084839acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
abstract

Adaptive dynamic refocusing: toward solving discomfort in virtual reality

Published: 30 July 2017 Publication History

Abstract

We present an approach for eliminating the vergence-accommodation conflict, a fundamental cause of discomfort in today's Virtual Reality. We replace traditional lenses in a head-mounted display with a focus-adjustable optical system which provides accommodation cues consistent with the true depth of an observed object. In addition, we take into account the eyeglasses prescription of the user to enable the use of Virtual Reality without eyeglasses. We integrate our system into a commercial headset and demonstrate that solving the vergence-accommodation is possible in a compact form factor without affecting the resolution.

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References

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Cited By

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  • (2020)Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH49190.2020.9201649(1-8)Online publication date: Aug-2020
  • (2020)Minimizing cybersickness in head-mounted display systems: causes and strategies review2020 22nd Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR51698.2020.00035(154-163)Online publication date: Nov-2020
  • (2018)VerifocalACM SIGGRAPH 2018 Emerging Technologies10.1145/3214907.3214925(1-2)Online publication date: 12-Aug-2018

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cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Emerging Technologies
July 2017
51 pages
ISBN:9781450350129
DOI:10.1145/3084822
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 30 July 2017

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Author Tags

  1. depth perception
  2. vergence-accommodation conflict
  3. virtual reality discomfort
  4. vision correction

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View all
  • (2020)Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH49190.2020.9201649(1-8)Online publication date: Aug-2020
  • (2020)Minimizing cybersickness in head-mounted display systems: causes and strategies review2020 22nd Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR51698.2020.00035(154-163)Online publication date: Nov-2020
  • (2018)VerifocalACM SIGGRAPH 2018 Emerging Technologies10.1145/3214907.3214925(1-2)Online publication date: 12-Aug-2018

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