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- research-articleOctober 2024
Support Lines and Grids for Depth Ordering in Indoor Augmented Reality using Optical See-Through Head-Mounted Displays
SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User InteractionArticle No.: 8, Pages 1–11https://doi.org/10.1145/3677386.3682097X-ray vision is a technique where Augmented Reality is used to display occluded real world objects, giving users the impression of being able to see through objects or humans. However, displaying occluded objects means that occlusion is not a reliable ...
- Work in ProgressMay 2024
Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training
- Alessandro Iop,
- Olga Viberg,
- Kristi Francis,
- Vilhelm Norström,
- David Mattias Persson,
- Linus Wallin,
- Mario Romero,
- Andrii Matviienko
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 154, Pages 1–7https://doi.org/10.1145/3613905.3650813Minimally invasive neurosurgery (MIS) involves inserting a medical instrument, e.g., a catheter, through a small incision to target an area inside the patient’s body. Training surgeons to perform MIS is challenging since the surgical site is not ...
- research-articleSeptember 2023
Effects of Focal Plane Distance on Perceptual Distance Matching with an Automotive AR-HUD
AutomotiveUI '23: Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 32–41https://doi.org/10.1145/3580585.3607166As opposed to conventional AR-HUDs, volumetric AR-HUDs provide multiple focal distances which could potentially benefit distance perception. In this work, we investigated the effect of variable and different fixed focus distances on male participants’ ...
- research-articleSeptember 2023
User-Aware Rendering: Merging the Strengths of Device- and User-Perspective Rendering in Handheld AR
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue MHCIArticle No.: 231, Pages 1–18https://doi.org/10.1145/3604278In handheld AR, users have only a small screen to see the augmented scene, making decisions about scene layout and rendering techniques crucial. Traditional device-perspective rendering (DPR) uses the device camera's full field of view, enabling fast ...
- research-articleJanuary 2023
Obstacle detection technique to solve poor texture appearance of the obstacle by categorising image's region using cues from expansion of feature points for small UAV
International Journal of Computational Vision and Robotics (IJCVR), Volume 13, Issue 1Pages 91–115https://doi.org/10.1504/ijcvr.2023.127300Achieving a reliable obstacle detection system for small unmanned aerial vehicle (UAV) is very challenging due to its size and weight constraints. Prior works tend to employ the vision sensor as main detection sensor but resulting to high dependency on ...
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- research-articleOctober 2022
Color-to-Depth Mappings as Depth Cues in Virtual Reality
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 80, Pages 1–14https://doi.org/10.1145/3526113.3545646Despite significant improvements to Virtual Reality (VR) technologies, most VR displays are fixed focus and depth perception is still a key issue that limits the user experience and the interaction performance. To supplement humans’ inherent depth cues ...
- research-articleApril 2024
A framework for evaluating depth perception in stereoscopic virtual environments
SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented RealityPages 105–114https://doi.org/10.1145/3604479.3604529Understanding humans’ notion of depth and how they interact with stereoscopic virtual environments is still a challenge. This context encompasses investigation about how features of these environments affect the human perception of depth. This ...
- research-articleJuly 2022
Dark stereo: improving depth perception under low luminance
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 146, Pages 1–12https://doi.org/10.1145/3528223.3530136It is often desirable or unavoidable to display Virtual Reality (VR) or stereoscopic content at low brightness. For example, a dimmer display reduces the flicker artefacts that are introduced by low-persistence VR headsets. It also saves power, prolongs ...
- research-articleMarch 2022
Enhanced perception of carotid artery depth under nasal endoscope
ICVIP '21: Proceedings of the 2021 5th International Conference on Video and Image ProcessingPages 191–197https://doi.org/10.1145/3511176.3511205Augmented reality (AR) is a constantly growing technology in computer science; it has also been widely used in the medical field. Generally, the required virtual models are superimposed on the natural environments to provide medical imaging data and ...
- research-articleSeptember 2021
Using Audio Reverberation to Compensate Distance Compression in Virtual Reality
SAP '21: ACM Symposium on Applied Perception 2021Article No.: 13, Pages 1–10https://doi.org/10.1145/3474451.3476236Virtual Reality (VR) technologies are increasingly being applied to various contexts like those gaming, therapy, training, and education. Several of these applications require high degrees of accuracy in spatial and depth perception. Contemporary VR ...
- research-articleNovember 2021
Comparison of Differences between Human Eye Imaging and HMD Imaging
AIVR 2021: 2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)Pages 72–76https://doi.org/10.1145/3480433.3480434As virtual reality (VR) headsets with head-mounted displays (HMD) have attracted more and more attention, new research questions have emerged. In virtual reality games, virtual reality movies or virtual reality simulations, maintaining a high degree of ...
- short-paperJune 2020
Evaluation of Gaze Depth Estimation from Eye Tracking in Augmented Reality
ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and ApplicationsArticle No.: 49, Pages 1–5https://doi.org/10.1145/3379156.3391835Gaze tracking in 3D has the potential to improve interaction with objects and visualizations in augmented reality. However, previous research showed that subjective perception of distance varies between real and virtual surroundings. We wanted to ...
- research-articleApril 2020
Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–11https://doi.org/10.1145/3313831.3376848In Handheld Augmented Reality, users look at AR scenes through the smartphone held in their hand. In this setting, having a mid-air pointing device like a pen in the other hand greatly expands the interaction possibilities. For example, it lets users ...
- research-articleDecember 2019
Tactile and kinesthetic feedbacks improve distance perception in virtual reality
IHM '19: Proceedings of the 31st Conference on l'Interaction Homme-MachineArticle No.: 2, Pages 1–9https://doi.org/10.1145/3366550.3372248Research spanning psychology, neuroscience and HCI found that depth perception distortion is a common problem in virtual reality. This distortion results in depth compression, where users perceive objects closer than their intended distance. Studies ...
- research-articleOctober 2019
Overview on 3D reconstruction from images
SCA '19: Proceedings of the 4th International Conference on Smart City ApplicationsArticle No.: 19, Pages 1–7https://doi.org/10.1145/3368756.3369106In recent years, the world of computer graphics has made tremendous progress. Several 3D model visualization techniques have emerged and have been introduced in the hardware's. The machines on which are realized the 3D visualization have also evolved. ...
- research-articleJune 2019
GeoGCD: improved visual search via gaze-contingent display
ETRA '19: Proceedings of the 11th ACM Symposium on Eye Tracking Research & ApplicationsArticle No.: 84, Pages 1–10https://doi.org/10.1145/3317959.3321488Gaze-Contingent Displays (GCDs) can improve visual search performance on large displays. GCDs, a Level Of Detail (LOD) management technique, discards redundant peripheral detail using various human visual perception models. Models of depth and contrast ...
- abstractNovember 2018
Mathematical model for pop-up effect of ChromaDepth
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 105, Pages 1–2https://doi.org/10.1145/3281505.3281593ChromaDepth glasses are microprism glasses that produce a pop-up effect by combining refraction and diffraction. In this paper, we formulate the relation between the pop-up distance and viewing distance using a mathematical model. Using our model and ...
- research-articleOctober 2018
"It Looks Beautiful but Scary": How Low Vision People Navigate Stairs and Other Surface Level Changes
ASSETS '18: Proceedings of the 20th International ACM SIGACCESS Conference on Computers and AccessibilityPages 307–320https://doi.org/10.1145/3234695.3236359Walking in environments with stairs and curbs is potentially dangerous for people with low vision. We sought to understand what challenges low vision people face and what strategies and tools they use when navigating such surface level changes. Using ...
- research-articleSeptember 2017
Depth cues in augmented reality for training of robot-assisted minimally invasive surgery
- Nicklas H. Christensen,
- Oliver G. Hjermitslev,
- Frederik Falk,
- Marco B. Madsen,
- Frederik H. Østergaard,
- Martin Kibsgaard,
- Martin Kraus,
- Johan Poulsen,
- Jane Petersson
AcademicMindtrek '17: Proceedings of the 21st International Academic Mindtrek ConferencePages 120–126https://doi.org/10.1145/3131085.3131123Training of robot-assisted minimally invasive surgery often includes supervised practice with a robotic surgical system. In this case, augmented reality can improve the communication between instructor and trainee, for example, by allowing the ...
- abstractJuly 2017
Adaptive dynamic refocusing: toward solving discomfort in virtual reality
SIGGRAPH '17: ACM SIGGRAPH 2017 Emerging TechnologiesArticle No.: 1, Pages 1–2https://doi.org/10.1145/3084822.3084839We present an approach for eliminating the vergence-accommodation conflict, a fundamental cause of discomfort in today's Virtual Reality. We replace traditional lenses in a head-mounted display with a focus-adjustable optical system which provides ...