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Meet Mike: epic avatars

Published: 30 July 2017 Publication History
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  • Abstract

    Meet Mike uses the latest techniques in advanced motion capture to drive complex facial rigs to enable detailed interaction in VR. This allows participants to meet, talk in VR and experience new levels of photorealistic interaction. The installation uses new advances in real time rigs, skin shaders, facial capture, deep learning and real-time rendering in UE4.

    Supplementary Material

    MP4 File (vrvillage-0073.mp4)

    References

    [1]
    P. Bérard, D. Bradley, M. Gross, and T. Beeler. 2016. Lightweight Eye Capture Using a Parametric Model. ACM Transactions on Graphics 33, 6 (2016), 1--12.
    [2]
    P. Debevec, T. Hawkins, C. Tchou, H. Duiker, M. Sagar, and W. Sarokin. 2000. Acquiring the Reflectance Field of a Human Face. In Proceedings of ACM SIGGRAPH 2000. 145--156.
    [3]
    Paul Ekman and Erika L. Rosenberg. 1997. What the face reveals: Basic and applied studies of spontaneous expression using the Facial Action Coding System. Oxford University Press.
    [4]
    M. Seymour. 2016. EPIC win: previs to final in five minutes | fxguide. https://www.fxguide.com/featured/epic-win-previs-to-final-in-five-minutes/. (2016).

    Cited By

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    • (2024)Universal Facial Encoding of Codec Avatars from VR HeadsetsACM Transactions on Graphics10.1145/365823443:4(1-22)Online publication date: 19-Jul-2024
    • (2024)Lite2Relight: 3D-aware Single Image Portrait RelightingACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657470(1-12)Online publication date: 13-Jul-2024
    • (2024)Learning to Stabilize FacesComputer Graphics Forum10.1111/cgf.1503843:2Online publication date: 24-Apr-2024
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    Published In

    cover image ACM Conferences
    SIGGRAPH '17: ACM SIGGRAPH 2017 VR Village
    July 2017
    30 pages
    ISBN:9781450350136
    DOI:10.1145/3089269
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 30 July 2017

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    Author Tags

    1. FACS
    2. affective computing
    3. avatars
    4. digital humans
    5. facial simulation
    6. interactivity
    7. virtual reality

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    SIGGRAPH '17
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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

    View all
    • (2024)Universal Facial Encoding of Codec Avatars from VR HeadsetsACM Transactions on Graphics10.1145/365823443:4(1-22)Online publication date: 19-Jul-2024
    • (2024)Lite2Relight: 3D-aware Single Image Portrait RelightingACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657470(1-12)Online publication date: 13-Jul-2024
    • (2024)Learning to Stabilize FacesComputer Graphics Forum10.1111/cgf.1503843:2Online publication date: 24-Apr-2024
    • (2024)TECA: Text-Guided Generation and Editing of Compositional 3D Avatars2024 International Conference on 3D Vision (3DV)10.1109/3DV62453.2024.00151(1520-1530)Online publication date: 18-Mar-2024
    • (2023)Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.02015(21036-21045)Online publication date: Jun-2023
    • (2023)MEGANE: Morphable Eyeglass and Avatar Network2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.01228(12769-12779)Online publication date: Jun-2023
    • (2023)Instant Multi-View Head Capture through Learnable Registration2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.00081(768-779)Online publication date: Jun-2023
    • (2023)A survey on the pipeline evolution of facial capture and tracking for digital humansMultimedia Systems10.1007/s00530-023-01081-229:4(1917-1940)Online publication date: 1-Apr-2023
    • (2023)How to Enrich Metaverse? Blockchains, AI, and Digital TwinFrom Blockchain to Web3 & Metaverse10.1007/978-981-99-3648-9_2(27-61)Online publication date: 25-May-2023
    • (2022)Spectacular and interactive avatar staging: two research-creation strategies involving real-time pre-visualization toolsHybrid10.4000/hybrid.2944Online publication date: 29-Nov-2022
    • Show More Cited By

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