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Toward Measuring Empathy in Virtual Reality

Published: 15 October 2017 Publication History

Abstract

While VR is often described as an empathy-inducing medium, it is difficult to link specific features of a VR experience to empathy outcomes. This is due in large part to the challenges of measuring empathy constructs, and the difficulty of capturing the subjective emotional experience of a player in VR. In response, the authors propose a lightweight, inexpensive framework that researchers can use to easily establish a VR testing environment and begin gathering data on the subjective empathic response of users in VR. The authors also propose future research needed to expand, modify, and validate the proposed user-testing protocol.

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  • (2024)Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy BuildingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642821(1-19)Online publication date: 11-May-2024
  • (2024)Exploring the empathic potential of 360-degree documentaryStudies in Documentary Film10.1080/17503280.2024.2375464(1-20)Online publication date: 9-Jul-2024
  • (2023)Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback2023 IEEE World Haptics Conference (WHC)10.1109/WHC56415.2023.10224380(78-84)Online publication date: 10-Jul-2023
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cover image ACM Conferences
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
October 2017
700 pages
ISBN:9781450351119
DOI:10.1145/3130859
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 15 October 2017

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Author Tags

  1. empathy
  2. research methods
  3. virtual reality

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CHI PLAY '17
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CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

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  • (2024)Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy BuildingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642821(1-19)Online publication date: 11-May-2024
  • (2024)Exploring the empathic potential of 360-degree documentaryStudies in Documentary Film10.1080/17503280.2024.2375464(1-20)Online publication date: 9-Jul-2024
  • (2023)Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback2023 IEEE World Haptics Conference (WHC)10.1109/WHC56415.2023.10224380(78-84)Online publication date: 10-Jul-2023
  • (2023)Virtual Journalist: Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00143(667-672)Online publication date: 16-Oct-2023
  • (2023)Immersive movies: the effect of point of view on narrative engagementAI & SOCIETY10.1007/s00146-022-01622-939:4(1811-1825)Online publication date: 12-Jan-2023
  • (2023) Augmented reality and nonprofit marketing during the COVID ‐19 pandemic: AR factors that influence community participation and willingness to contribute to causes Nonprofit Management and Leadership10.1002/nml.2155834:1(81-106)Online publication date: 22-Mar-2023
  • (2022)Empathic Skills Training in Virtual Reality: A Scoping Review2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00054(227-232)Online publication date: Mar-2022
  • (2021)Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision ImpairmentProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520519(190-197)Online publication date: 30-Nov-2021
  • (2021)Myopic Bike and Say Hi: Games for Empathizing with The MyopicExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483505(333-338)Online publication date: 15-Oct-2021
  • (2020)Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability StudyJMIR Serious Games10.2196/173548:3(e17354)Online publication date: 7-Aug-2020
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