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Mobile and gamified blended learning for language teaching: studying requirements and acceptance by students, parents and teachers in the wild

Published: 26 November 2017 Publication History

Abstract

While mobile gamified apps for language learning such as Duolingo are highly successful, knowledge about the use and suitability of such concepts for blended learning in schools is scarce. Pursuing a holistic approach, this work investigates the general requirements and acceptance of a modern gamified learning companion for traditional class-based teaching. We conducted several surveys with students, teachers and parents and studied the usage of a custom research prototype by 13/14-year-olds in three classes in English (as a foreign) language under real-world conditions. According to our results, all considered involved parties are positive about such a mobile learning companion when specific requirements are met. We did not observe any community-related negative impact such as teasing for bad results, for example, and conclude that the considered gamification features such as challenges with classmates and rankings are suitable for the investigated school context. Based on the results, we derive a set of guidelines for the design and development of a mobile learning companion, its introduction in class and its practical usage.

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cover image ACM Other conferences
MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia
November 2017
567 pages
ISBN:9781450353786
DOI:10.1145/3152832
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 26 November 2017

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Author Tags

  1. blended learning
  2. field study
  3. gamification
  4. mobile learning

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MUM 2017

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  • (2024)Aprendizagem gamificada no ensino fundamental e médio: uma revisão sistemática da literaturaCaderno Pedagógico10.54033/cadpedv21n4-19121:4(e4027)Online publication date: 30-Apr-2024
  • (2024)Instructional Design Process of a Gamified EFL Learning to Improve AutonomyPolicy Development, Curriculum Design, and Administration of Language Education10.4018/979-8-3693-3645-8.ch006(132-169)Online publication date: 9-Aug-2024
  • (2023)A Review of Emerging Technologies and Their Acceptance in Higher EducationEducation Sciences10.3390/educsci1401001014:1(10)Online publication date: 21-Dec-2023
  • (2023)Gamification in a News English CourseEducation Sciences10.3390/educsci1301009013:1(90)Online publication date: 14-Jan-2023
  • (2023)The Effectiveness of Gamified Tools for Foreign Language Learning (FLL): A Systematic ReviewBehavioral Sciences10.3390/bs1304033113:4(331)Online publication date: 13-Apr-2023
  • (2023)Gamified lesson plan development with ELT pre-service teachers: A gamified google classroom experienceJournal of Educational Technology and Online Learning10.31681/jetol.11584046:1(202-220)Online publication date: 31-Jan-2023
  • (2022)Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English LearningSustainability10.3390/su1412700814:12(7008)Online publication date: 8-Jun-2022
  • (2022)Sustainable Teaching and Learning through a Mobile Application: A Case StudySustainability10.3390/su1411666314:11(6663)Online publication date: 30-May-2022
  • (2022)A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile ApplicationsApplied Sciences10.3390/app1218931112:18(9311)Online publication date: 16-Sep-2022
  • (2022)Towards High Usability in Gamified Systems: A Systematic Review of Key Concepts and ApproachesApplied Sciences10.3390/app1216818812:16(8188)Online publication date: 16-Aug-2022
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