No abstract available.
Proceeding Downloads
Exteraction: A New State of User Experience Processing for Understanding People
With the recent development of new interactive technologies we are witnessing a divide between human activities and the virtual world. After reaching its most glamorous period, the existing representation of interaction has been questioned from various ...
Assessing the Utility of the System Usability Scale for Evaluating Voice-based User Interfaces
Voice-based User Interfaces (VUIs) challenge our existing conceptions of usability since the standardized evaluation tools we use were typically developed for interfaces with visual feedback, whereas VUI's have predominantly eyes-free interactions. We ...
Smart Medical History Collection App Design Research for Chinese Patients
Medical inquiries and diagnosis processes of out-patients in large Chinese hospitals are time critical in contrast to long queuing time. Yet current mobile Apps for self-diagnosis are not effective enough to resolve this issue. This paper proposes an ...
Design Framework for Informal Learning Based on Mobile Technologies
With the advent of Web2.0 and Information Communications Technology(ICT), traditional formal learning are being redefined. Informal learning, a learning activity which occurs out of classroom gives learners more freedom to choose what to learn by means ...
Make the Future Visible Today!: A Reflection on Using Design Thinking and Futures Studies Techniques to Foster Creativity
We consider creativity as the ability to see situations in an original and unusual way. Design thinking techniques are suitable to introduce the differences between divergent and convergent thinking to newcomers at creativity. However, these beginners ...
Deciphering the Role of Context in Shaping Mobile Phone Usage: Design Recommendations for Context-aware Mobile Services from a Cross-Cultural Perspective
Context-aware mobile services have become prevalent in the last few years due to advances in embedded sensors, emerging context-aware middleware and broadening application domains. However, it remains unclear how well mobile phones deal with challenges ...
Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia
People with dementia experience gradually diminished functional abilities caused by this disease. Declined cognitive functioning, increased difficulties in mobility, loss of memory and the lack of inner motivation provides inevitable challenges in ...
Non-native Language Reading Support with Display of Machine Translation Based on Eye-Tracking and Sentence-Level Mapping
In the era of information explosion, individuals often need to read first-hand information online in English, which is a non-native language of most of the people in the world. However, the lack of proficiency toward a non-native language makes it ...
Employing Different Viewpoints for Remote Guidance in a Collaborative Augmented Environment
This paper details the design, implementation and an initial evaluation of a collaborative platform named OptoBridge, which is aimed at enhancing remote guidance and skill acquisition for spatially distributed users. OptoBridge integrates augmented ...
The Design of Smart Female Brassiere Based on CurieNeurons Technology for Monitoring Mild Depression
In recent years, the incidence of depression has been increasing year by year, which has attracted great social attention. Targeting female college students, a smart female brassiere is designed. The smart brassiere can monitor physiological index real-...
Designing an augmented print media system to promote social interaction in nursing homes: a preliminary study
Positive peer relationship in long term care facilities is an important component of residents' life quality. Hosting various activities in the public spaces of nursing homes has long been a typical and effective intervention to enhance residents' ...
Use of Social Media for Academic Purposes in China
In this article, we summarize social media in the academic context and contrast the differences between social media usage patterns in China and the United States. We describe our research methods and present the final results of our investigation. Our ...
Computer as Partner: A Critique Perspective of Interaction Design for Social Sustainability
Sustainable human-computer interaction (HCI) is emerging as a major theme in the HCI community. Sustainability refers to fulfilling the long-term spiritual, environmental, and social requirements of humans. The previous discussions on sustainable HCI, ...
AccPen: Using Smartphone with Accelerometer to Interact as Pen
Smartphone has become a commodity device that makes life convenient whereas its capability of user interaction is often limited by its small touch screen. Employing built-in accelerometer to reconstruct gesture motions is considered as a promising ...
Coupling Environmental Affordances with Schematic Meaning: A Matrix for Designing Embodied Interaction in Public Spaces
Building upon the theories of embodied interaction and embodied schemas, this short paper is aimed to formulate a methodological model for designing embodied and meaningful interaction in public spaces. A matrix is developed by consolidating spatial ...
Watch-Learning: Using the Smartwatch for Secondary Language Vocabulary Learning
Many long-term goals, such as second language vocabulary learning, can be achieved by leveraging one's fragmented time in daily life. In this paper, we explore Watch-Learning: using a smartwatch with speech recognition for learning and reviewing second ...
See Your Voice: An Interactive Device of Speech Visualisations for Users with Poor Hearing
We design an interactive and artistic device of speech visualisations particularly for users with hearing disorders: See your voice. This device regards speech inputs and visual outputs as an interactive medium, in which musical and speech ...
InteractiveSubtitle: Subtitle Interaction for Language Learning
Watching video is an increasingly popular way of learning foreign language. However, learning through normal play mode encounters many problems such as diverting learning attention, fast switching subtitles and lacking review motivation. We purpose ...
TapFlick: Combining Tap and Flick for Text Entry on Touchscreen Devices
The classical tap-based touch screen input method has the problem that entry speed and accuracy largely depend on the size of the input area and the user's frequency of gazing at the keyboard. We proposed TapFlick, a text input method with tap and flick ...
SmartPen: A multifunction pen based on micro camera and gyroscope
At present, paper-based reading and writing are still important ways to learn and record knowledge. People usually rely on text entry on a keyboard to search for interpretations about the puzzled content while reading. So, based on the micro camera and ...
Key Elements of Design Thinking Tools: Learn from Storytelling Process in High School Student's Workshop
Design thinking is now gaining popularity in K12 education, but the elements influencing the design thinking process are still ambiguous. In this research, we conducted a great deal of work to explore the key elements of design thinking tools. First, we ...
Air-Ukulele: Finger Movement Detection Based on sEMG for Ukulele playing
Gesture interaction has become indispensable for many mobile computing devices, such as mobile phones, tablets, and wearable devices. Nevertheless, the gesture interaction techniques of these devices cannot effectively recognize the movement of a single ...
Table War: A Tower-Defense Game Device with Augmented Reality Projection
This poster presents Table War, an augmented reality projection interactive game based on the theme of attack and defence battles in ancient Chinese cities. The device consists of an interactive AR projector and double instant competitive card game ...
Exploring Personalized Learning Pattern for Studying Chinese Traditional Handicraft
Recently, educational researchers of traditional handicraft have used emergent technologies to impact affective and cognitive learning in teaching. However, numerous studies have focused on content display of traditional handicraft in teaching. As far ...
MyoTyper: A MYO-based Texting System for Forearm Amputees
Arm gestures are not only important in hand-busy applications, but also helpful for arm amputees when they are interacting with computers. With the motivation of interacting with computers without hand or arm, we propose MyoTyper, a method enables ...
Understanding Information Seeking Behavior among International Students for Adaptation
This preliminary qualitative interview study explores information seeking behavior among international students for adaptation. We investigated the types of information sought by international students, the considerations they held while obtaining the ...
Exploring How Software Developers Work with Mention Bot in GitHub
Recently, major software development platforms have started to provide automatic reviewer recommendation (ARR) services for pull requests, to improve the collaborative coding review process. However, the user experience of ARR is under-investigated. In ...
Augmenting Coding: Augmented Reality for Learning Programming
Augmented reality (AR) is breaking into every industry and is finding a home in many unique and novel applications, due in part to its ability to engage users and their physical surroundings in potentially immersive means. We present our early ...
Teach Me Fast: How to Optimize Online Lecture Video Speeding for Learning in Less Time?
Online video-based learning is popular among the global student community. We investigate ways of leveraging Artificial Intelligence (AI) to reduce the video watching time without losing comprehension of the video content. Using an in-house designed ...
Creating Tactile Emotional Expressions Based on Breathing Patterns
This paper presents an efficient and direct method to transform emotional signals into tactile signals. The tactile expressions were implemented with a triangle wave oscillator from an open-source library. To gather user experiences and design ...
- Proceedings of the Sixth International Symposium of Chinese CHI
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
Chinese CHI '17 | 19 | 9 | 47% |
Chinese CHI '15 | 21 | 8 | 38% |
Overall | 40 | 17 | 43% |