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Empath-D: VR-based Empathetic App Design for Accessibility

Published: 10 June 2018 Publication History

Abstract

With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be inclusive and are usable by a wider audience such as the elderly, with various impairments (e.g., visual, audio and motor). We propose Empath-D, a system that fosters empathetic design, by allowing app designers, in-situ, to rapidly evaluate the usability of their apps, from the perspective of impaired users. To provide a truly authentic experience, Empath-D carefully orchestrates the interaction between a smartphone and a VR device, allowing the user to experience simulated impairments in a virtual world while interacting naturally with the app, using a real smartphone. By carefully orchestrating the VR-smartphone interaction, Empath-D tackles challenges such as preserving low-latency app interaction, accurate visualization of hand movement and low-overhead perturbation of I/O streams. Experimental results show that user interaction with Empath-D is comparable (both in accuracy and user perception) to real-world app usage, and that it can simulate impairment effects as effectively as a custom hardware simulator.

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Cited By

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  • (2023)A scientometric analysis of research on people with visual impairments in the field of HCI design: mapping the intellectual structure and evolutionUniversal Access in the Information Society10.1007/s10209-023-01067-xOnline publication date: 15-Dec-2023
  • (2023)Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverseVirtual Reality10.1007/s10055-023-00850-827:4(2989-3020)Online publication date: 1-Dec-2023
  • (2022)Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual ImpairmentProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545687(1-14)Online publication date: 29-Oct-2022
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cover image ACM Conferences
MobiSys '18: Proceedings of the 16th Annual International Conference on Mobile Systems, Applications, and Services
June 2018
560 pages
ISBN:9781450357203
DOI:10.1145/3210240
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 June 2018

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Author Tags

  1. accessibility
  2. distributed user interfaces
  3. empathetic design
  4. mobile design
  5. multi-device
  6. virtual reality

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Cited By

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  • (2023)A scientometric analysis of research on people with visual impairments in the field of HCI design: mapping the intellectual structure and evolutionUniversal Access in the Information Society10.1007/s10209-023-01067-xOnline publication date: 15-Dec-2023
  • (2023)Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverseVirtual Reality10.1007/s10055-023-00850-827:4(2989-3020)Online publication date: 1-Dec-2023
  • (2022)Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual ImpairmentProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545687(1-14)Online publication date: 29-Oct-2022
  • (2022)Touching The Droid: Understanding and Improving Touch Precision With Mobile Devices in Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00099(807-816)Online publication date: Oct-2022
  • (2020)ARCHIE: A User-Focused Framework for Testing Augmented Reality Applications in the Wild2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1581006269928(903-912)Online publication date: Mar-2020
  • (2020)ARCHIE: A User-Focused Framework for Testing Augmented Reality Applications in the Wild2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00013(903-912)Online publication date: Mar-2020
  • (2019)Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility DesignProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300605(1-11)Online publication date: 2-May-2019
  • (2019)A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian EnvironmentHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29387-1_36(625-646)Online publication date: 25-Aug-2019
  • (2018)Empath-DProceedings of the 16th Annual International Conference on Mobile Systems, Applications, and Services10.1145/3210240.3211108(534-534)Online publication date: 10-Jun-2018

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