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Human, Chameleon or Nodding Dog?

Published: 02 October 2018 Publication History

Abstract

Immersive virtual environments (IVEs) present rich possibilities for the experimental study of non-verbal communication. Here, the 'digital chameleon' effect, -which suggests that a virtual speaker (agent) is more persuasive if they mimic their addresses head movements-, was tested. Using a specially constructed IVE, we recreate a full-body analogue version of the 'digital chameleon' experiment. The agent's behaviour is manipulated in three conditions 1) Mimic (Chameleon) in which it copies the participant's nodding 2) Playback (Nodding Dog) which uses nods from playback of a previous participant and are therefore unconnected with the content and 3) Original (Human) in which it uses the prerecorded actor's movements. The results do not support the original finding of differences in ratings of agent persuasiveness between conditions. However, motion capture data reveals systematic differences in a) the real-time movements of speakers and listeners b) between the Original, Mimic and Playback conditions. We conclude that the automatic mimicry model is too simplistic and that this paradigm must address the reciprocal dynamics of non-verbal interaction to achieve its full potential.

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  • (2022)The potential of remote XR experimentation: Defining benefits and limitations through expert survey and case studyFrontiers in Computer Science10.3389/fcomp.2022.9529964Online publication date: 2-Dec-2022
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  • (2021)Extended Reality (XR) Remote Research: a Survey of Drawbacks and OpportunitiesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445170(1-13)Online publication date: 6-May-2021
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cover image ACM Other conferences
ICMI '18: Proceedings of the 20th ACM International Conference on Multimodal Interaction
October 2018
687 pages
ISBN:9781450356923
DOI:10.1145/3242969
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

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Published: 02 October 2018

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Author Tags

  1. behaviour mimicry
  2. digital chameleons
  3. human agent interaction
  4. motion capture
  5. non-verbal communication
  6. persuasive
  7. virtual reality

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  • Research-article

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  • EPSRC and AHRC Centre for Doctoral Training in Media and Arts Technology

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ICMI '18
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  • SIGCHI

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ICMI '18 Paper Acceptance Rate 63 of 149 submissions, 42%;
Overall Acceptance Rate 453 of 1,080 submissions, 42%

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Cited By

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  • (2022)The potential of remote XR experimentation: Defining benefits and limitations through expert survey and case studyFrontiers in Computer Science10.3389/fcomp.2022.9529964Online publication date: 2-Dec-2022
  • (2022)Influencing laughter with AI-mediated communicationInteraction Studies. Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies / Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies10.1075/is.00011.mil22:3(416-463)Online publication date: 28-Mar-2022
  • (2021)Extended Reality (XR) Remote Research: a Survey of Drawbacks and OpportunitiesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445170(1-13)Online publication date: 6-May-2021
  • (2021)Remote XR Studies: Exploring Three Key Challenges of Remote XR ExperimentationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3442472(1-4)Online publication date: 8-May-2021
  • (2019)Using Social and Physiological Signals for User Adaptation in Conversational AgentsProceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems10.5555/3306127.3332133(2420-2422)Online publication date: 8-May-2019

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