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abstract

Designing dynamic aware interiors

Published: 28 November 2018 Publication History

Abstract

We are pursuing a vision of reactive interior spaces that are aware of people's actions and transform according to changing needs. We envision furniture and walls that act as interactive displays and that shapeshift to the correct physical form, and the appropriate interactive visual content and modality. This paper briefly describes our proposal based on our recent efforts on realizing this vision.

References

[1]
Huang J, Mori T, Takashima K, Hashi S, Kitamura Y: "IM6D: Magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion," ACM Transactions on Graphics (TOG), Volume 34, Issue 6 (Proceedings of SIGGRAPH Asia), pp. 217:1--217:10, 2015.
[2]
Vi C, Takashima K, Yokoyama H, Liu G, Itoh Y, Subramanian S, Kitamura Y: "A dynamic flexible and interactive display method of digital photographs," Entertainment Computing, Volume 5, Issue 4, pp. 451--462 (2014).
[3]
Takashima K, Aida N, Yokoyama H, and Kitamura Y: "TransformTable: A self-actuated shape-changing digital table," Proceedings of ACM Interactive Tabletop and Surfaces (ITS), pp. 179--187 (2013).
[4]
Takashima K, Asari Y, Yokoyama H, Sharlin E, Kitamura Y, "MovemenTable: The design of moving interactive tabletops," Proceedings of IFIP International Conference on Human-Computer Interaction (INTERACT), pp. 296--314 (2015).
[5]
Takashima K, Oyama T, Asari Y, Sharlin E, Greenberg S, Kitamura Y: Study and design of a shape-shifting wall display, Proceedings of ACM Conference on Designing of Interactive Systems (DIS), pp. 796--806, 2016.

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Published In

cover image ACM Conferences
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
November 2018
570 pages
ISBN:9781450360869
DOI:10.1145/3281505
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2018

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Author Tags

  1. 3D user interface
  2. augmented reality
  3. human-computer interactions
  4. interactive tabletop and surfaces
  5. robot
  6. virtual reality

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VRST '18

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Overall Acceptance Rate 66 of 254 submissions, 26%

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