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Spectral rendering of fluorescence using importance sampling

Published: 04 December 2018 Publication History

Abstract

Spectral rendering is necessary for rendering a scene with fluorescence, because fluorescence is a strongly wavelength dependent phenomenon. We propose a method for rendering fluorescence under global illumination environment efficiently by using importance sampling of wavelength considering both spectra of fluorescent materials and light sources.

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References

[1]
Philip Dutre, Philippe Bekaert, and Kavita Bala. 2006. Advanced global illumination. AK Peters/CRC Press.
[2]
Claude Knaus and Matthias Zwicker. 2011. Progressive photon mapping: A probabilistic approach. ACM Trans. Graph. 30, 3 (2011), 25.
[3]
Naoyuki Ohara, Yinqiang Zheng, Imari Sato, Tomoya Nakamura, and Masahiro Yamaguchi. 2016. Simultaneous linear separation and unmixing of fluorescent and reflective components from a single hyper spectral image. In ICIP. 4344--4348.
[4]
Alexander Wilkie, Sehera Nawaz, Marc Droske, Andrea Weidlich, and Johannes Hanika. 2014. Hero wavelength spectral sampling. In Computer Graphics Forum. Vol. 33. Wiley Online Library, 123--131.

Cited By

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  • (2023)A method for modeling volumetric clouds and subsurface scattering of functionally specified objectsE3S Web of Conferences10.1051/e3sconf/202340203004402(03004)Online publication date: 19-Jul-2023
  • (2021)Spectral Rendering of Fluorescence on Translucent Materials表面下散乱を考慮した蛍光現象のスペクトラルレンダリングThe Journal of the Society for Art and Science10.3756/artsci.20.3020:1(30-39)Online publication date: 30-Mar-2021

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  1. Spectral rendering of fluorescence using importance sampling

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    cover image ACM Conferences
    SA '18: SIGGRAPH Asia 2018 Posters
    December 2018
    166 pages
    ISBN:9781450360630
    DOI:10.1145/3283289
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 December 2018

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    Author Tags

    1. fluorescence
    2. global illumination
    3. importance sampling
    4. spectral rendering

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    SA '18
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    SA '18: SIGGRAPH Asia 2018
    December 4 - 7, 2018
    Tokyo, Japan

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2023)A method for modeling volumetric clouds and subsurface scattering of functionally specified objectsE3S Web of Conferences10.1051/e3sconf/202340203004402(03004)Online publication date: 19-Jul-2023
    • (2021)Spectral Rendering of Fluorescence on Translucent Materials表面下散乱を考慮した蛍光現象のスペクトラルレンダリングThe Journal of the Society for Art and Science10.3756/artsci.20.3020:1(30-39)Online publication date: 30-Mar-2021

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