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Fingers and Angles: Exploring the Comfort of Touch Input on Smartwatches

Published: 27 December 2018 Publication History

Abstract

Smartwatches present a unique touch input context: small, fixed to one wrist and approachable from a limited range of angles by the touching hand. Techniques to expand their input expressivity often involve variations in how a watch must be touched, such as with different fingers, poses or from specific angles. While objective performance with such systems is commonly reported, subjective qualities such as comfort remain overlooked. We argue that techniques that involve uncomfortable input will be of limited value and contribute the first data on the comfort of input on smartwatches via two studies that combine subjective ratings of comfort with objective performance data. We examine both static and dynamic touches and three finger poses. Based on the study results, we contribute a set of design recommendations for comfortable, effective smartwatch input. We close by instantiating the recommendations in interface prototypes that we evaluate in a final qualitative study.

Supplementary Material

gil (gil.zip)
Supplemental movie, appendix, image and software files for, Fingers and Angles: Exploring the Comfort of Touch Input on Smartwatches

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Cited By

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  • (2024)A Qualitative Exploration of a User-Centered Model for Smartwatch Comfort Using Grounded TheoryInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2313273(1-16)Online publication date: 15-Feb-2024
  • (2024)The role of comfort, personality, and intention in smartwatch usage during sleepHumanities and Social Sciences Communications10.1057/s41599-024-03214-y11:1Online publication date: 30-May-2024
  • (2023)Gesture-Based InteractionHandbook of Human Computer Interaction10.1007/978-3-319-27648-9_20-1(1-47)Online publication date: 9-Feb-2023
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Published In

cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 2, Issue 4
December 2018
1169 pages
EISSN:2474-9567
DOI:10.1145/3301777
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 27 December 2018
Accepted: 01 October 2018
Revised: 01 August 2018
Received: 01 May 2018
Published in IMWUT Volume 2, Issue 4

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Author Tags

  1. Angular Input
  2. Comfort
  3. Smartwatch
  4. Touch Input

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  • Research-article
  • Research
  • Refereed limited

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  • UNIST

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Cited By

View all
  • (2024)A Qualitative Exploration of a User-Centered Model for Smartwatch Comfort Using Grounded TheoryInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2313273(1-16)Online publication date: 15-Feb-2024
  • (2024)The role of comfort, personality, and intention in smartwatch usage during sleepHumanities and Social Sciences Communications10.1057/s41599-024-03214-y11:1Online publication date: 30-May-2024
  • (2023)Gesture-Based InteractionHandbook of Human Computer Interaction10.1007/978-3-319-27648-9_20-1(1-47)Online publication date: 9-Feb-2023
  • (2022)ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep LearningProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572925(58-66)Online publication date: 29-Nov-2022
  • (2022)Estimating 3D Finger Angle via Fingerprint ImageProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35172436:1(1-22)Online publication date: 29-Mar-2022
  • (2021)Write, Attend and SpellProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34781005:3(1-25)Online publication date: 14-Sep-2021
  • (2021)A Design Space for User Interface Elements using Finger Orientation InputProceedings of Mensch und Computer 202110.1145/3473856.3473862(1-10)Online publication date: 5-Sep-2021
  • (2021)Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research ImplicationsProceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3441852.3471212(1-15)Online publication date: 17-Oct-2021
  • (2020)Nailz: Sensing Hand Input with Touch Sensitive NailsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376778(1-13)Online publication date: 21-Apr-2020

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