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Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation

Published: 02 May 2019 Publication History

Abstract

Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also limits the virtual world. Tackling this challenge, we propose the use of electrical muscle stimulation to limit the necessary real-world space to create an unlimited walking experience. We thereby actuate the users` legs in a way that they deviate from their straight route and thus, walk in circles in the real world while still walking straight in the virtual world. We report on a study comparing this approach to vision shift - the state of the art approach - as well as combining both approaches. The results show that particularly combining both approaches yield high potential to create an infinite walking experience.

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  • (2024)Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-placeFrontiers in Virtual Reality10.3389/frvir.2024.14562025Online publication date: 23-Oct-2024
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  • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    9077 pages
    ISBN:9781450359702
    DOI:10.1145/3290605
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 02 May 2019

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    Author Tags

    1. electrical muscle stimulation
    2. locomotion
    3. virtual reality
    4. walking

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    Cited By

    View all
    • (2024)Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-placeFrontiers in Virtual Reality10.3389/frvir.2024.14562025Online publication date: 23-Oct-2024
    • (2024)Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0ACM Computing Surveys10.1145/365259556:9(1-38)Online publication date: 25-Apr-2024
    • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
    • (2024)ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642008(1-21)Online publication date: 11-May-2024
    • (2024)Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641974(1-36)Online publication date: 11-May-2024
    • (2024)LoCoMoTe – A Framework for Classification of Natural Locomotion in VR by Task, Technique and ModalityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.331343930:8(5765-5781)Online publication date: 1-Aug-2024
    • (2024)The Interaction Fidelity Model: A Taxonomy to Communicate the Different Aspects of Fidelity in Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2400377(1-33)Online publication date: 2-Oct-2024
    • (2023)Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual EnvironmentsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627778(377-385)Online publication date: 3-Dec-2023
    • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
    • (2023)Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual WorldProceedings of the ACM on Human-Computer Interaction10.1145/36110547:CHI PLAY(893-918)Online publication date: 29-Sep-2023
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