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The Living Room of the Future

Published: 04 June 2019 Publication History

Abstract

Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of The Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain significant reservations about adopting adaptive physically immersive media experiences that exploit their personal data. We examine ‘user’ reasoning to elaborate a spectrum of adoption challenges that confront the uptake of adaptive physically immersive media experiences in everyday life. These challenges include data legibility, privacy concerns and potential dystopias, concerns over agency and control, the social need for customisation, value trade-off and lack of trust.

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cover image ACM Conferences
TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video
June 2019
299 pages
ISBN:9781450360173
DOI:10.1145/3317697
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 04 June 2019

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Author Tags

  1. Adaptive Physically Immersive Media
  2. Adoption Challenges
  3. Internet of Things
  4. Object-Based Media
  5. Personal Data

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Overall Acceptance Rate 69 of 245 submissions, 28%

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Cited By

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  • (2024)Exploration of User Perspectives around Software and Data-Related Challenges Associated with IoT Repair and Maintenance against Obsolescence: User Study on Software and Data Interactions and Considerations for IoT Repair and Maintenance against ObsolescenceProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685383(1-17)Online publication date: 13-Oct-2024
  • (2024)AI and the iterable epistopics of riskAI & SOCIETY10.1007/s00146-024-02021-yOnline publication date: 25-Jul-2024
  • (2022)Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things ArtefactsApplied Sciences10.3390/app1218897112:18(8971)Online publication date: 7-Sep-2022
  • (2022)Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled ObjectsACM Transactions on Computer-Human Interaction10.1145/357701230:4(1-43)Online publication date: 20-Dec-2022
  • (2022)The Normal Natural Troubles of Virtual Reality in Mixed-Reality PerformancesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502139(1-22)Online publication date: 29-Apr-2022
  • (2021)Going Beyond Second Screens: Applications for the Multi-display Intelligent Living RoomProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3465486(187-193)Online publication date: 21-Jun-2021
  • (2021)Human Data Interaction in Data-Driven Media Experiences : An Exploration of Data Sensitive Responses to the Socio-Technical Challenges of Personal Data LeverageProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3458797(108-119)Online publication date: 21-Jun-2021
  • (2021)Designing for Human Data Interaction in Data-Driven Media ExperiencesExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451808(1-7)Online publication date: 8-May-2021
  • (2021)Mediating Everyday Data Encounters with Mundane Video VignettesExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3443433(1-9)Online publication date: 8-May-2021
  • (2021)Human-Data Interaction Through DesignExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3441344(1-5)Online publication date: 8-May-2021
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