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Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life

Published: 14 October 2019 Publication History

Abstract

Mobile navigation apps are among the most used mobile applications and are often used as a baseline to evaluate new mobile navigation technologies in field studies. As field studies often introduce external factors that are hard to control for, we investigate how pedestrian navigation methods can be evaluated in virtual reality (VR). We present a study comparing navigation methods in real life (RL) and VR to evaluate if VR environments are a viable alternative to RL environments when it comes to testing these. In a series of studies, participants navigated a real and a virtual environment using a paper map and a navigation app on a smartphone. We measured the differences in navigation performance, task load and spatial knowledge acquisition between RL and VR. From these we formulate guidelines for the improvement of pedestrian navigation systems in VR like improved legibility for small screen devices. We furthermore discuss appropriate low-cost and low-space VR-locomotion techniques and discuss more controllable locomotion techniques.

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cover image ACM Other conferences
ICMI '19: 2019 International Conference on Multimodal Interaction
October 2019
601 pages
ISBN:9781450368605
DOI:10.1145/3340555
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 14 October 2019

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Author Tags

  1. Multi-Modal Interaction
  2. Navigation
  3. Virtual Reality

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  • Research-article
  • Research
  • Refereed limited

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  • Volkswagen Foundation

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ICMI '19

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Overall Acceptance Rate 453 of 1,080 submissions, 42%

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  • (2024)Using Immersive Virtual Reality to Study Road-Crossing Sustainability in Fleeting Moments of Space and TimeSustainability10.3390/su1603132716:3(1327)Online publication date: 4-Feb-2024
  • (2024)Spatial learning using Google Streetview in an online wayfinding taskResearch in Learning Technology10.25304/rlt.v32.306732Online publication date: 26-Jan-2024
  • (2024)Designing Grocery Shopping Experiences for Virtual RealityProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656685(1-5)Online publication date: 3-Jun-2024
  • (2024)Comparing spatial navigation in a virtual environment vs. an identical real environment across the adult lifespanComputers in Human Behavior10.1016/j.chb.2024.108210157(108210)Online publication date: Aug-2024
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