Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3359852.3359859acmotherconferencesArticle/Chapter ViewAbstractPublication PagesartechConference Proceedingsconference-collections
research-article

A/r/cography: Art, Research and Communication

Published: 13 February 2020 Publication History

Abstract

This article aims at establishing the foundations for a/r/cography as an "art and communication"-based research methodology, inspired by a/r/tography yet more encompassing, and particularly suitable for the digital art world. As part of the larger family of practice-based research methodologies, a/r/tography presents various ways through which it can be explored, but since it is aimed at the arts and education, its scope is forcibly hampered by the fact that not all researchers and art-practitioners are necessarily teachers. However, since most of its underlying principles can be extended for non-teachers, thus arose the idea to propose a methodology that would retain ontological, epistemological and methodological assumptions, but would expand beyond the limitations imposed by the role of the teacher. This extension is called a/r/cography and is structured upon the interchangeable roles of artist, researcher and communicator, as being intrinsic to the underlying living inquiry processes. Furthermore, this proposal is supported by the author's own experience from a/r/cographic processes in the creation, exhibition and communication of digital artworks.

References

[1]
P. Feyerabend (1975). Against Method: Outline of an Anarchist Theory of Knowledge. New Left Books, New York. p. 64.
[2]
E. G. Guba, and Y. S. Lincoln (1994). Competing paradigms in qualitative research. Handbook of qualitative research, 2(163-194), p. 107, 109.
[3]
R. L. Irwin, M. J. Pardiñas, D. T. Barney, J. C. Chen, B. Dias, S. Golparian and A. MacDonald (2017). A/r/tography Around the World. In The Palgrave Handbook of Global Arts Education (pp. 475--496). Palgrave Macmillan, London.
[4]
N. LeBlanc, S. Davidson, J. Y. Ryu, and R. L. Irwin (2015). Becoming through a/r/tography, autobiography and stories in motion. International Journal of Education through Art, 11(3), 355--374.
[5]
S. Springgay, R. L. Irwin and S. Wilson Kind (2005). A/r/tography as Living Inquiry Through Art and Text. Qualitative Inquiry, 11(6). p. 900.
[6]
A. Sinner, C. Leggo, R. L. Irwin, P. Gouzouasis, and K. Grauer (2006). Arts-based educational research dissertations: Reviewing the practices of new scholars. Canadian Journal of Education, 29(4), 1223--1270. p. 1227.
[7]
L. Beyer (1996). The arts as personal and social communication: Popular/ethical culture in schools. Discourse: Studies in the cultural politics of education, 17(2), 257--269.
[8]
J. Dewey ([1934] 1980). Art as Experience. New York: Wideview/Perigree. pp. 286, 270, 244.
[9]
C. Conle (2003). An Anatomy of Narrative Curricula. Educational Researcher, 32(3), 3--15. p. 4.
[10]
S. Springgay, R.L. Irwin, C. Leggo and P. Gouzouasis (Eds.). (2008). Being with A/r/tography. Sense Publishers, Rotterdam. p. 898.
[11]
K.W. Deutsch (1968). Toward a Cybernetic Model of Man and Society. Moderns Systems Research for the Behavioral Scientist, Walter Buckley (Ed.). Chicago: Aldine, 387--400. p. 399.
[12]
A.F. Marcos, P.S. Branco and N. Zagalo (2009). The Creation Process in Digital Art. Handbook of Multimedia for Digital Entertainment and Arts, Furht B. (Ed.), Chapter 27, Springer, New York, 601--615. p. 607.
[13]
L. Manovich (2000). The Language of New Media. MIT Press, Cambridge, Massachusetts. pp. 150--161.
[14]
A. Sinner, C. Leggo, R.L. Irwin, P. Gouzouasis and K. Grauer (2006). Arts-based educational research dissertations: Reviewing the practices of new scholars. Canadian Journal of Education, 29(4), 1223--1270. p. 1255.
[15]
J. Zittrain (2009). The Future of the Internet. Penguin, United Kingdom. p. 70.
[16]
A. Cutcher and R. L. Irwin (2018). A/r/tographic Peripatetic Inquiry and the Flâneur. In The Flâneur and Education Research, A. Cutcher and R. L. Irwin (Eds.). Palgrave, Switzerland. p. 132.
[17]
P. Feyerabend (1999). Conquest of Abundance: A Tale of Abstraction versus the Richness of Being. University of Chicago Press. p. 290.
[18]
I. Gotz (1998). On inspiration. Cross Currents, 48(4). p. 510.
[19]
T.M. Thrash, and A.J. Elliot (2003). Inspiration as a psychological construct. Journal of personality and social psychology, 84(4). p. 871.
[20]
J. Deeb-Swihart, C. Polack, E. Gilbert and I. Essa (2017). Selfie-presentation in everyday life: A large-scale characterization of selfie contexts on instagram. Proceedings of the Eleventh International AAAI Conference on Web and Social Media.
[21]
X.A. Reyes (2014). Body Gothic: Corporeal Transgression in Contemporary Literature and Horror Film. University of Wales Press.
[22]
M. Duchamp (1957). The Creative Act. Art News, 56(4). pp. 28--29.
[23]
P. Feyerabend (1975). Against Method: Outline of an Anarchist Theory of Knowledge. New Left Books, New York. p. 57.
[24]
B. Groys (2014). On Art Activism. e-flux 56. https://www.e-flux.com/journal/56/60343/on-art-activism/ [2019-05-29]
[25]
S.W. Cordulack (2002). Edvard Munch and the physiology of symbolism. Associated University Presses: London.
[26]
S. K. Ghosh (2015). Human cadaveric dissection: a historical account from ancient Greece to the modern era. Anatomy & cell biology, 48(3), 153--169.
[27]
M. Kemp (2010). Style and non-style in anatomical illustration: From Renaissance Humanism to Henry Gray. Journal of Anatomy, 216(2), 192--208.

Cited By

View all
  • (2023)Generative Ominous Dataset: Testing the Current Public Perception of Generative ArtProceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality10.1145/3623462.3623475(1-10)Online publication date: 28-Sep-2023
  • (2023)Generative Video ArtCreating Digitally10.1007/978-3-031-31360-8_9(241-266)Online publication date: 3-Dec-2023
  • (2023)[IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive ModelsArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_1(3-21)Online publication date: 2-Apr-2023
  • Show More Cited By

Index Terms

  1. A/r/cography: Art, Research and Communication

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive Arts
    October 2019
    571 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 February 2020

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. A/r/tography
    2. Communication
    3. Digital Media Art
    4. Methodology
    5. Research

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    ARTECH 2019

    Acceptance Rates

    ARTECH '19 Paper Acceptance Rate 95 of 174 submissions, 55%;
    Overall Acceptance Rate 128 of 238 submissions, 54%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)24
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 17 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Generative Ominous Dataset: Testing the Current Public Perception of Generative ArtProceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality10.1145/3623462.3623475(1-10)Online publication date: 28-Sep-2023
    • (2023)Generative Video ArtCreating Digitally10.1007/978-3-031-31360-8_9(241-266)Online publication date: 3-Dec-2023
    • (2023)[IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive ModelsArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_1(3-21)Online publication date: 2-Apr-2023
    • (2022)Patient Zer0International Journal of Art, Culture, Design, and Technology10.4018/IJACDT.31495311:3(1-19)Online publication date: 2-Dec-2022
    • (2022)Methodological definitions for the art-practicebased research Handmade Immersive Art2022 Third International Conference on Digital Creation in Arts, Media and Technology (ARTeFACTo)10.1109/ARTeFACTo57448.2022.10061259(1-8)Online publication date: 24-Nov-2022

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media